diff --git a/Source/LuckyWorldV2/Private/Episode/EpisodeSubSystem.cpp b/Source/LuckyWorldV2/Private/Episode/EpisodeSubSystem.cpp index 8fe36473..0bef06f0 100644 --- a/Source/LuckyWorldV2/Private/Episode/EpisodeSubSystem.cpp +++ b/Source/LuckyWorldV2/Private/Episode/EpisodeSubSystem.cpp @@ -29,7 +29,7 @@ void UEpisodeSubSystem::Tick(float DeltaTime) // How to reset the episode? } -void UEpisodeSubSystem::StartNewEpisode() +void UEpisodeSubSystem::StartNewEpisodesSeries(int32 EpisodesCount) { // Noah // Configure the DataTransfer -> Use CurrentRobot->Cameras diff --git a/Source/LuckyWorldV2/Public/Episode/EpisodeSubSystem.h b/Source/LuckyWorldV2/Public/Episode/EpisodeSubSystem.h index 15f5ec7f..d19cc54b 100644 --- a/Source/LuckyWorldV2/Public/Episode/EpisodeSubSystem.h +++ b/Source/LuckyWorldV2/Public/Episode/EpisodeSubSystem.h @@ -25,7 +25,7 @@ public: /** * Called by the UI when pressing the "Capture" button */ - void StartNewEpisode(); + void StartNewEpisodesSeries(int32 EpisodesCount); private: bool bIsCapturing = false;