diff --git a/.gitignore b/.gitignore
index d2b07f44..21abe81c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -39,5 +39,5 @@ DerivedDataCache/*
 /RobotData
 
 #this only is the Binaries folder on the root, not the Binaries folder in the plugin folders
-/Binaries/
+Binaries/**
 *.app/
diff --git a/linux_build.sh b/linux_build.sh
index 4308564f..c2f085ba 100644
--- a/linux_build.sh
+++ b/linux_build.sh
@@ -48,13 +48,13 @@ fi
 
 # Set up project paths based on the current working directory
 PROJECT_ROOT="$(pwd)"
-PROJECT_FILE="$PROJECT_ROOT/Luckyrobots.uproject"
+PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject"
 ARCHIVE_DIR="$PROJECT_ROOT/Builds/Linux"
 
 # Create the archive directory if it does not exist
 mkdir -p "$ARCHIVE_DIR"
 
-echo "Starting Linux build of Luckyrobots..."
+echo "Starting Linux build of Lucky World..."
 echo "Linux toolchain path: $LINUX_MULTIARCH_ROOT"
 
 # Run the build command using Unreal's Automation Tool (UAT)
@@ -70,7 +70,7 @@ echo "Linux toolchain path: $LINUX_MULTIARCH_ROOT"
   -utf8output \
   -cook \
   -project="$PROJECT_FILE" \
-  -target=Luckyrobots \
+  -target=LuckyWorld \
   -unrealexe="$UE_EDITOR" \
   -platform=Linux \
   -installed \
diff --git a/win_build.sh b/win_build.sh
index f2604bdd..4286ec65 100644
--- a/win_build.sh
+++ b/win_build.sh
@@ -18,7 +18,7 @@ UE_UAT="$UE_ROOT/Engine/Build/BatchFiles/RunUAT.bat"
 
 # Set up project paths based on the current working directory
 PROJECT_ROOT="$(pwd)"
-PROJECT_FILE="$PROJECT_ROOT/Luckyrobots.uproject"
+PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject"
 ARCHIVE_DIR="$PROJECT_ROOT/Builds/Windows"
 
 # Create the archive directory if it does not exist
@@ -39,7 +39,7 @@ echo "Starting Windows build of Luckyrobots via Gitea Runner..."
   -utf8output \
   -cook \
   -project="$PROJECT_FILE" \
-  -target=Luckyrobots \
+  -target=LuckyWorld \
   -unrealexe="$UE_EDITOR" \
   -platform=Win64 \
   -installed \