diff --git a/.gitignore b/.gitignore index d2b07f44..21abe81c 100644 --- a/.gitignore +++ b/.gitignore @@ -39,5 +39,5 @@ DerivedDataCache/* /RobotData #this only is the Binaries folder on the root, not the Binaries folder in the plugin folders -/Binaries/ +Binaries/** *.app/ diff --git a/linux_build.sh b/linux_build.sh index 4308564f..c2f085ba 100644 --- a/linux_build.sh +++ b/linux_build.sh @@ -48,13 +48,13 @@ fi # Set up project paths based on the current working directory PROJECT_ROOT="$(pwd)" -PROJECT_FILE="$PROJECT_ROOT/Luckyrobots.uproject" +PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject" ARCHIVE_DIR="$PROJECT_ROOT/Builds/Linux" # Create the archive directory if it does not exist mkdir -p "$ARCHIVE_DIR" -echo "Starting Linux build of Luckyrobots..." +echo "Starting Linux build of Lucky World..." echo "Linux toolchain path: $LINUX_MULTIARCH_ROOT" # Run the build command using Unreal's Automation Tool (UAT) @@ -70,7 +70,7 @@ echo "Linux toolchain path: $LINUX_MULTIARCH_ROOT" -utf8output \ -cook \ -project="$PROJECT_FILE" \ - -target=Luckyrobots \ + -target=LuckyWorld \ -unrealexe="$UE_EDITOR" \ -platform=Linux \ -installed \ diff --git a/win_build.sh b/win_build.sh index f2604bdd..4286ec65 100644 --- a/win_build.sh +++ b/win_build.sh @@ -18,7 +18,7 @@ UE_UAT="$UE_ROOT/Engine/Build/BatchFiles/RunUAT.bat" # Set up project paths based on the current working directory PROJECT_ROOT="$(pwd)" -PROJECT_FILE="$PROJECT_ROOT/Luckyrobots.uproject" +PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject" ARCHIVE_DIR="$PROJECT_ROOT/Builds/Windows" # Create the archive directory if it does not exist @@ -39,7 +39,7 @@ echo "Starting Windows build of Luckyrobots via Gitea Runner..." -utf8output \ -cook \ -project="$PROJECT_FILE" \ - -target=Luckyrobots \ + -target=LuckyWorld \ -unrealexe="$UE_EDITOR" \ -platform=Win64 \ -installed \