// Copyright 2014-2019 Vladimir Alyamkin. All Rights Reserved. using UnrealBuildTool; public class VaRestEditor : ModuleRules { public VaRestEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; PrivateIncludePaths.AddRange( new string[] { "VaRestEditor/Private", // ... add other private include paths required here ... }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "VaRest" // ... add other public dependencies that you statically link with here ... }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "AssetTools", "UnrealEd", // for FAssetEditorManager "KismetWidgets", "KismetCompiler", "BlueprintGraph", "GraphEditor", "Kismet", // for FWorkflowCentricApplication "PropertyEditor", "EditorStyle", "Sequencer", "DetailCustomizations", "Settings", "RenderCore" }); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... }); } }