// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class LuckyWorldTarget : TargetRules
{
	public LuckyWorldTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;
		DefaultBuildSettings = BuildSettingsVersion.V5;

		ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );

		IncludeOrderVersion = EngineIncludeOrderVersion.Latest;

		if (Target.Configuration == UnrealTargetConfiguration.Test)
		{
			this.bUseLoggingInShipping = true;
		}
	}
}