// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "SharedDef.h" #include "ListviewObject.generated.h" /** * */ UCLASS(Blueprintable) class LUCKYWORLDV2_API UListviewObject : public UObject { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite) FGoalsTaskData GoalsTaskData; UPROPERTY(EditAnywhere, BlueprintReadWrite) int32 Index; };