/* * Copyright (c) 2020 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ using UnrealBuildTool; using System.IO; public class DLSSUtility : ModuleRules { public DLSSUtility(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { Path.Combine(GetModuleDirectory("Renderer"), "Private"), } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "RenderCore", "Renderer", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RHI", "Projects" } ); } }