// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "SelectGoalUserWidget.generated.h" class UComboBoxString; class UPathfindingSelectorUserWidget; /** * */ UCLASS() class LUCKYWORLDV2_API USelectGoalUserWidget : public UUserWidget { GENERATED_BODY() protected: virtual void NativeConstruct() override; public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config") UDataTable* AllGoalListDataTable; UPROPERTY(EditAnywhere, BlueprintReadWrite) UPathfindingSelectorUserWidget* NavigateSimpleEnvironments; public: UPROPERTY(EditAnywhere, BlueprintReadWrite) bool bInitAddOption; public: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void DoAutoConfirm(); UFUNCTION(BlueprintPure, BlueprintImplementableEvent) UComboBoxString* GetComboBoxString(); };