// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "luckyworldGameModeBase.generated.h" /** * */ UCLASS() class LUCKYWORLD_API AluckyworldGameModeBase : public AGameModeBase { GENERATED_BODY() public: AluckyworldGameModeBase(); };