// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class luckyworldEditorTarget : TargetRules { public luckyworldEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; CppStandard = CppStandardVersion.Cpp20; ExtraModuleNames.AddRange( new string[] { "luckyworld" } ); } }