// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LuckyMujocoEditor : ModuleRules { public LuckyMujocoEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "Mujoco", "LuckyMujoco", "XmlParser", "CoreUObject", "MeshDescription", "StaticMeshDescription", "GameplayTasks", "UnrealEd", "RHI", "RenderCore", "AssetTools", "EditorScriptingUtilities", "KismetWidgets", "KismetCompiler", "BlueprintGraph", "GraphEditor", "Kismet", "PropertyEditor", "EditorStyle", "Projects", "Slate", "SlateCore", "InputCore", "UMG", "EditorFramework", "ToolMenus", "MaterialEditor", "Slate", } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }