/* * Copyright (c) 2022 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ using UnrealBuildTool; using System.IO; public class NISBlueprint : ModuleRules { public NISBlueprint(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "Renderer", "Projects", } ); PublicDependencyModuleNames.AddRange( new string[] { //"Core", //"RenderCore", //"Renderer", "NISShaders", "RHI", } ); PrivateIncludePaths.AddRange( new string[] { EngineDirectory + "/Source/Runtime/Renderer/Private", // ... add other private include paths required here ... } ); } }