name: macOS Build on: workflow_dispatch: workflow_call: jobs: macos-build: runs-on: macos steps: - name: Checkout repository uses: actions/checkout@v3 with: lfs: true fetch-depth: 0 - name: Setup environment run: | # Use the correct path where Unreal Engine is installed UE_PATH="/Users/Shared/Epic Games/UE_5.5" if [ ! -d "$UE_PATH" ]; then echo "Error: Unreal Engine is not installed in the expected location" echo "Please ensure Unreal Engine is installed at $UE_PATH" exit 1 fi # Create directories for builds mkdir -p Builds/Mac mkdir -p PackagedReleases echo "Using Unreal Engine 5.5" - name: Build for macOS run: | chmod +x ./scripts/mac_build.sh ./scripts/mac_build.sh - name: Package macOS build run: | echo "Preparing packaged files for release..." # Find the app bundle in the Builds directory APP_PATH=$(find Builds -type d -name "*.app" | head -1) if [ -n "$APP_PATH" ]; then echo "Found app bundle: $APP_PATH" # Get the app name APP_NAME=$(basename "$APP_PATH") # Create zip file of the app bundle (cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$APP_NAME") echo "Created packaged release: PackagedReleases/LuckyRobots-macOS.zip" else echo "No .app bundle found in Builds directory" # Look for a directory that might be a bundle but not named .app MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1) if [ -n "$MAIN_BUILD_DIR" ]; then echo "Found main build directory: $MAIN_BUILD_DIR" DIR_NAME=$(basename "$MAIN_BUILD_DIR") # Package this directory as if it were the app (cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$DIR_NAME") echo "Created packaged release from main directory: PackagedReleases/LuckyRobots-macOS.zip" else # Package the entire Builds directory as a fallback echo "No main directory found, packaging everything" zip -r "PackagedReleases/LuckyRobots-macOS.zip" Builds echo "Created fallback package: PackagedReleases/LuckyRobots-macOS.zip" fi fi echo "Packaged releases:" ls -la PackagedReleases/ - name: Upload macOS Build Artifact uses: actions/upload-artifact@v3 if: success() with: name: LuckyRobots-macOS path: PackagedReleases/LuckyRobots-macOS.zip retention-days: 365