// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin. // // Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using UnrealBuildTool; using System.IO; public class FFXD3D12Backend : ModuleRules { public FFXD3D12Backend(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "Projects", "RenderCore", "Renderer", "RHI", "FFXFrameInterpolationApi", "FFXD3D12", "FFXFSR3Settings" } ); BuildVersion Version; if (BuildVersion.TryRead(BuildVersion.GetDefaultFileName(), out Version)) { if (Version.MajorVersion == 5 && Version.MinorVersion >= 0) { PrivateDependencyModuleNames.AddRange( new string[] { "RHICore", // ... add private dependencies that you statically link with here ... } ); } } if (Target.Platform.IsInGroup(UnrealPlatformGroup.Microsoft)) { PrivateDependencyModuleNames.AddRange( new string[] { "D3D12RHI", "FFXD3D12" }); AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12"); // Required for some private headers needed for the rendering support. var EngineDir = Path.GetFullPath(Target.RelativeEnginePath); PrivateIncludePaths.AddRange( new string[] { Path.Combine(EngineDir, @"Source\Runtime\D3D12RHI\Private") }); if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { PrivateIncludePaths.AddRange( new string[] { Path.Combine(EngineDir, @"Source\Runtime\D3D12RHI\Private\Windows") }); } else { PrivateIncludePaths.AddRange( new string[] { Path.Combine(EngineDir, @"Source\Runtime\D3D12RHI\Private\" + Target.Platform) }); } PrecompileForTargets = PrecompileTargetsType.Any; } else { PrecompileForTargets = PrecompileTargetsType.None; } } }