Samples

All of the FidelityFX SDK samples are written in C++ and use the [Cauldron](../../framework/cauldron) sample framework. - [FidelityFX Blur 1.1](blur.md) - [FidelityFX Breadcrumbs 1.0](breadcrumbs.md) - [FidelityFX Brixelizer 1.0](brixelizer-gi.md) - [FidelityFX Combined Adaptive Compute Ambient Occlusion 1.4](combined-adaptive-compute-ambient-occlusion.md) - [FidelityFX Contrast Adaptive Sharpening 1.2](contrast-adaptive-sharpening.md) - [FidelityFX Depth of Field 1.1](depth-of-field.md) - [FidelityFX Hybrid Reflections 1.3](hybrid-reflections.md) - [FidelityFX Hybrid Shadows 1.3](hybrid-shadows.md) - [FidelityFX Lens 1.1](lens.md) - [FidelityFX Luminance Preserving Mapper 1.4](luminance-preserving-mapper.md) - [FidelityFX Parallel Sort 1.3](parallel-sort.md) - [FidelityFX Single Pass Downsampler 2.2](single-pass-downsampler.md) - [FidelityFX Stochastic Screen-Space Reflections 1.5](stochastic-screen-space-reflections.md) - [FidelityFX Super Resolution 1.2 & 2.3.2 & 3.1.1](super-resolution.md) - [FidelityFX Variable Shading 1.2](variable-shading.md)