// Copyright 2025 RLoris using UnrealBuildTool; public class FileHelper : ModuleRules { public FileHelper(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrecompileForTargets = PrecompileTargetsType.Any; PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "JsonUtilities", "Json" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "ImageWriteQueue", "Slate", "SlateCore" } ); } }