// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class LuckyWorldV2Target : TargetRules { public LuckyWorldV2Target(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; ExtraModuleNames.Add("LuckyWorldV2"); if (Target.Configuration == UnrealTargetConfiguration.Test) { this.bUseLoggingInShipping = true; } } }