// Copyright Epic Games, Inc. All Rights Reserved. #include "TP_VehicleAdvOffroadWheelRear.h" UTP_VehicleAdvOffroadWheelRear::UTP_VehicleAdvOffroadWheelRear() { WheelRadius = 50.f; CorneringStiffness = 750.0f; FrictionForceMultiplier = 4.0f; SuspensionMaxRaise = 20.0f; SuspensionMaxDrop = 20.0f; WheelLoadRatio = 1.0f; SpringRate = 100.0f; SpringPreload = 100.0f; SweepShape = ESweepShape::Shapecast; MaxBrakeTorque = 3000.0f; MaxHandBrakeTorque = 6000.0f; }