// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin. // // Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "MoviePipelineViewFamilySetting.h" #include "FSR3MoviePipelineSettings.generated.h" class SceneViewFamily; UENUM(BlueprintType) enum class EFSR3MoviePipelineQuality : uint8 { Unused UMETA(Hidden), Native UMETA(DisplayName = "Native AA"), Quality UMETA(DisplayName = "Quality"), Balanced UMETA(DisplayName = "Balanced"), Performance UMETA(DisplayName = "Performance"), UltraPerformance UMETA(DisplayName = "UltraPerformance") }; UCLASS(BlueprintType, DisplayName="FidelityFX Super Resolution 3 Settings") class FSR3MOVIERENDERPIPELINE_API UFSR3MoviePipelineSettings : public UMoviePipelineViewFamilySetting { GENERATED_BODY() public: UFSR3MoviePipelineSettings(); virtual void ValidateStateImpl() override; virtual void GetFormatArguments(FMoviePipelineFormatArgs& InOutFormatArgs) const override; virtual void SetupViewFamily(FSceneViewFamily& ViewFamily) override; UPROPERTY(EditAnywhere, BlueprintReadWRite, Category = "Settings", DisplayName = "Quality Mode") EFSR3MoviePipelineQuality FSR3Quality; };