// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin. // // Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "Engine/Engine.h" #include "RHIResources.h" #include "FFXShared.h" class FViewport; class FRHIViewport; typedef TRefCountPtr FViewportRHIRef; class IFFXSharedBackend; enum class EFFXBackendAPI : uint8; enum EFFXFrameInterpolationPresentMode { EFFXFrameInterpolationPresentModeRHI, EFFXFrameInterpolationPresentModeNative }; class IFFXFrameInterpolationCustomPresent : public FRHICustomPresent { public: virtual void InitViewport(FViewport* InViewport, FViewportRHIRef ViewportRHI) = 0; virtual void SetMode(EFFXFrameInterpolationPresentMode Mode) = 0; virtual void SetUseFFXSwapchain(bool const bEnabled) = 0; }; class IFFXFrameInterpolation { public: virtual IFFXFrameInterpolationCustomPresent* CreateCustomPresent(IFFXSharedBackend* Backend, uint32_t Flags, FIntPoint RenderSize, FIntPoint DisplaySize, FfxSwapchain RawSwapChain, FfxCommandQueue Queue, FfxApiSurfaceFormat Format, EFFXBackendAPI Api) = 0; virtual bool GetAverageFrameTimes(float& AvgTimeMs, float& AvgFPS) = 0; };