// Copyright Epic Games, Inc. All Rights Reserved. #include "TP_VehicleAdvWheelFront.h" #include "UObject/ConstructorHelpers.h" UTP_VehicleAdvWheelFront::UTP_VehicleAdvWheelFront() { AxleType = EAxleType::Front; bAffectedBySteering = true; MaxSteerAngle = 40.f; }