// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "SharedDef.h" #include "CaptureSettingsUserWidget.generated.h" /** * */ UCLASS() class LUCKYROBOTS_API UCaptureSettingsUserWidget : public UUserWidget { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite) bool bIsOpen; public: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void BPRefreshTaskList(); };