// Fill out your copyright notice in the Description page of Project Settings. #include "GameUserWidget.h" #include "LuckyRobotsFunctionLibrary.h" #include "LuckyRobotsGameInstance.h" void UGameUserWidget::NativeConstruct() { Super::NativeConstruct(); ULuckyRobotsGameInstance* LuckyRobotsGameInstance = ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(this); if (LuckyRobotsGameInstance) { LuckyRobotsGameInstance->GameUserWidget = this; } }