// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin. // // Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "FFXFrameInterpolationModule.h" #include "LogFFXFrameInterpolation.h" #include "FFXFrameInterpolation.h" #include "CoreMinimal.h" #include "Interfaces/IPluginManager.h" #include "Misc/ConfigCacheIni.h" #if UE_VERSION_AT_LEAST(5, 1, 0) #include "Misc/ConfigUtilities.h" #endif IMPLEMENT_MODULE(FFXFrameInterpolationModule, FFXFrameInterpolation) #define LOCTEXT_NAMESPACE "FFXFrameInterpolation" DEFINE_LOG_CATEGORY(LogFFXFI); void FFXFrameInterpolationModule::StartupModule() { Impl = new FFXFrameInterpolation; UE_LOG(LogFFXFI, Log, TEXT("FFX Frame Interpolation Module Started")); } void FFXFrameInterpolationModule::ShutdownModule() { delete Impl; UE_LOG(LogFFXFI, Log, TEXT("FFX Frame Interpolation Module Shutdown")); } IFFXFrameInterpolation* FFXFrameInterpolationModule::GetImpl() { return Impl; }