// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin. // // Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using UnrealBuildTool; using System; using System.IO; public class FFXShared : ModuleRules { public FFXShared(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/include"), Path.Combine(ModuleDirectory, "../fidelityfx-sdk/ffx-api/include/"), Path.Combine(ModuleDirectory, "../fidelityfx-sdk/ffx-api/include/ffx_api") } ); PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/src"), Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/src/shared"), } ); PublicDependencyModuleNames.AddRange( new string[] { "Engine", "RHI", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", } ); string TestsPath = Path.Combine(EngineDirectory, "Plugins/FFXRenderTest/FFXRenderTest/FFXRenderTest.uplugin"); if (File.Exists(TestsPath)) { PublicIncludePaths.AddRange( new string[] { Path.Combine(EngineDirectory, "Plugins/FFXRenderTest/FFXRenderTest/Source/FFXRenderTest/Public"), } ); PublicDefinitions.Add("FFX_RENDER_TESTS=1"); } PrecompileForTargets = PrecompileTargetsType.Any; } }