// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "core/contentmanager.h" #include "render/rendermodule.h" #include namespace cauldron { class ParameterSet; class PipelineObject; class RenderTarget; struct RootSignatureDesc; class RootSignature; class Texture; class Sampler; class RasterView; } // namespace cauldron class SSSRRenderModule : public cauldron::RenderModule { public: SSSRRenderModule() : RenderModule(L"SSSRRenderModule"){} virtual ~SSSRRenderModule(); void Init(const json& initData) override; void InitUI(); void OnResize(const cauldron::ResolutionInfo& resInfo) override; void Execute(double deltaTime, cauldron::CommandList* pCmdList) override; private: void InitFfxContext(); void DestroyFfxContext(); void ResetSSSRContext(); void CreateSSSRContext(); float m_SceneSpecularIBLFactor; // SSSR Context members FfxSssrContextDescription m_InitializationParameters = {}; FfxSssrContext m_Context; // Debug features bool m_ApplyScreenSpaceReflections = true; bool m_ShowReflectionTarget = false; // This value should always be 1 for PBR correctness. We expose it in the UI to help visualize reflections better. float m_SpecularReflectionsMultiplier = 1.0f; // SSSR settings int32_t m_MaxTraversalIntersections = 128; int32_t m_MinTraversalOccupancy = 4; int32_t m_MostDetailedMip = 0; float m_DepthBufferThickness = 0.015f; float m_RoughnessThreshold = 0.2f; float m_TemporalStabilityFactor = 0.7f; float m_VarianceThreshold = 0.0f; bool m_TemporalVarianceGuidedTracingEnabled = true; int32_t m_SamplesPerQuadOptionIndex = 0; uint32_t m_SamplesPerQuad = 1; // SSSR resources const cauldron::Texture* m_pColorTarget = nullptr; const cauldron::Texture* m_pDepthTarget = nullptr; const cauldron::Texture* m_pOutput = nullptr; const cauldron::Texture* m_pBaseColor = nullptr; const cauldron::Texture* m_pMotionVectors = nullptr; const cauldron::Texture* m_pNormal = nullptr; const cauldron::Texture* m_pAoRoughnessMetallic = nullptr; const cauldron::Texture* m_pPrefilteredEnvironmentMap = nullptr; const cauldron::Texture* m_pBrdfTexture = nullptr; // Apply reflection resources const cauldron::RasterView* m_pColorRasterView = nullptr; cauldron::SamplerDesc m_LinearSamplerDesc; cauldron::RootSignature* m_pApplyReflectionsRS = nullptr; cauldron::PipelineObject* m_pApplyReflectionsPipeline = nullptr; cauldron::ParameterSet* m_pParamSet = nullptr; };