// Copyright Epic Games, Inc. All Rights Reserved. #include "TP_VehicleAdvUI.h" void UTP_VehicleAdvUI::UpdateSpeed(float NewSpeed) { // format the speed to KPH or MPH float FormattedSpeed = FMath::Abs(NewSpeed) * (bIsMPH ? 0.022f : 0.036f); // call the Blueprint handler OnSpeedUpdate(FormattedSpeed); } void UTP_VehicleAdvUI::UpdateGear(int32 NewGear) { // call the Blueprint handler OnGearUpdate(NewGear); }