// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #define FFX_FRAMEINTERPOLATION_BIND_SRV_GAME_MOTION_VECTOR_FIELD_X 0 #define FFX_FRAMEINTERPOLATION_BIND_SRV_GAME_MOTION_VECTOR_FIELD_Y 1 #define FFX_FRAMEINTERPOLATION_BIND_SRV_OPTICAL_FLOW_MOTION_VECTOR_FIELD_X 2 #define FFX_FRAMEINTERPOLATION_BIND_SRV_OPTICAL_FLOW_MOTION_VECTOR_FIELD_Y 3 #define FFX_FRAMEINTERPOLATION_BIND_SRV_PREVIOUS_INTERPOLATION_SOURCE 4 #define FFX_FRAMEINTERPOLATION_BIND_SRV_CURRENT_INTERPOLATION_SOURCE 5 #define FFX_FRAMEINTERPOLATION_BIND_SRV_DISOCCLUSION_MASK 6 #define FFX_FRAMEINTERPOLATION_BIND_SRV_INPAINTING_PYRAMID 7 #define FFX_FRAMEINTERPOLATION_BIND_SRV_COUNTERS 8 #define FFX_FRAMEINTERPOLATION_BIND_UAV_OUTPUT 0 #define FFX_FRAMEINTERPOLATION_BIND_CB_FRAMEINTERPOLATION 0 #include "frameinterpolation/ffx_frameinterpolation_callbacks_hlsl.h" #include "frameinterpolation/ffx_frameinterpolation_common.h" #include "frameinterpolation/ffx_frameinterpolation.h" #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH #define FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH 8 #endif // #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT #define FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT 8 #endif // #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH #define FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH 1 #endif // #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH #ifndef FFX_FRAMEINTERPOLATION_NUM_THREADS #define FFX_FRAMEINTERPOLATION_NUM_THREADS [numthreads(FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH, FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT, FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH)] #endif // #ifndef FFX_FRAMEINTERPOLATION_NUM_THREADS FFX_FRAMEINTERPOLATION_NUM_THREADS void CS(FfxInt32x2 iPxPos : SV_DispatchThreadID) { computeFrameinterpolation(iPxPos); }