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	<Template Name="8_TrackWallDistant" 		TrackReflectionDist="44.240692" NearDist="10.000000" FarDist="60.000000" NearDry="0.900000" NearWet="0.300000" FarDry="0.800000" FarWet="0.800000" DryLevelmB="0" RoomLevelmB="-600"  RoomHFLevelmB="-1500" RoomRolloffFactor="10.000000" DecayTimeSec="1.200000" DecayHFRatio="2.000000" ReflectionsLevelmB="-3000" ReflectionsDelaySec="0.000000" ReverbLevelmB="0" 	 ReverbDelaySec="0.010000" DiffusionPercent="100.000000" DensityPercent="100.000000" HFReferenceHz="6260.000000" SnapshotMix="NotInTunnel"/>
	<Template Name="9_TrackVillageCorner"		TrackReflectionDist="44.240692" NearDist="10.000000" FarDist="60.000000" NearDry="0.900000" NearWet="0.300000" FarDry="0.800000" FarWet="0.800000" DryLevelmB="0" RoomLevelmB="-500"  RoomHFLevelmB="-1500" RoomRolloffFactor="10.000000" DecayTimeSec="2.000003" DecayHFRatio="2.000000" ReflectionsLevelmB="-3000" ReflectionsDelaySec="0.000000" ReverbLevelmB="400"  ReverbDelaySec="0.000000" DiffusionPercent="100.000000" DensityPercent="100.000000" HFReferenceHz="6260.000000" SnapshotMix="NotInTunnel"/>
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	<Template Name="11_BridgeCanyon" 			TrackReflectionDist="44.240692" NearDist="10.000000" FarDist="60.000000" NearDry="0.900000" NearWet="0.300000" FarDry="0.800000" FarWet="0.800000" DryLevelmB="0" RoomLevelmB="-700"  RoomHFLevelmB="-1500" RoomRolloffFactor="10.000000" DecayTimeSec="1.600000" DecayHFRatio="2.000000" ReflectionsLevelmB="-3000" ReflectionsDelaySec="0.000000" ReverbLevelmB="-800" ReverbDelaySec="0.020000" DiffusionPercent="100.000000" DensityPercent="100.000000" HFReferenceHz="6260.000000" SnapshotMix="NotInTunnel"/>
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	<Template Name="16_PGUrbanReflections" 		TrackReflectionDist="44.240692" NearDist="10.000000" FarDist="50.00000"  NearDry="1.000000" NearWet="0.200000" FarDry="0.800000" FarWet="0.800000" DryLevelmB="0" RoomLevelmB="-1300" RoomHFLevelmB="-600"  RoomRolloffFactor="10.000000" DecayTimeSec="1.5"      DecayHFRatio="2.000000" ReflectionsLevelmB="-1200" ReflectionsDelaySec="0.3" 	    ReverbLevelmB="1000" ReverbDelaySec="0.100000" DiffusionPercent="100.000000" DensityPercent="100.000000" HFReferenceHz="7000" SnapshotMix="NotInTunnel"/>
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