name: Unreal Engine Build on: workflow_dispatch: push: branches: [main, develop] jobs: build-and-release: runs-on: windows if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop' steps: - name: Checkout repository uses: actions/checkout@v3 with: lfs: false fetch-depth: 0 - name: Setup environment run: | # Set environment variables for Unreal Engine echo "UE_ROOT=E:/Games/UE_5.5" >> $env:GITHUB_ENV # Set environment variables for Linux toolchain $env:LINUX_MULTIARCH_ROOT = "C:/UnrealToolchains/v23_clang-18.1.0-rockylinux8" echo "LINUX_MULTIARCH_ROOT=$env:LINUX_MULTIARCH_ROOT" >> $env:GITHUB_ENV # Create directories for builds mkdir -Force Builds/Windows mkdir -Force Builds/Linux mkdir -Force PackagedReleases - name: Build for Windows run: | # Execute Windows build script if (Test-Path ./win_build.sh) { # Use Git Bash to run shell scripts & 'C:\Program Files\Git\bin\bash.exe' -c "./win_build.sh" } else { echo "Windows build script not found. Creating placeholder build..." New-Item -Path "Builds/Windows" -Name "placeholder.txt" -ItemType "file" -Value "Windows build placeholder" } - name: Build for Linux run: | # Execute Linux build script if (Test-Path ./linux_build.sh) { # Use Git Bash to run shell scripts & 'C:\Program Files\Git\bin\bash.exe' -c "./linux_build.sh" } else { echo "Linux build script not found. Creating placeholder build..." New-Item -Path "Builds/Linux" -Name "placeholder.txt" -ItemType "file" -Value "Linux build placeholder" } - name: Package builds run: | echo "Packaging Windows build..." if (Test-Path "Builds/Windows") { # Change directory and create zip Push-Location Builds/Windows Compress-Archive -Path .\* -DestinationPath ..\..\PackagedReleases\LuckyRobots-Windows.zip -Force Pop-Location } echo "Packaging Linux build..." if (Test-Path "Builds/Linux") { # Change directory and create zip Push-Location Builds/Linux Compress-Archive -Path .\* -DestinationPath ..\..\PackagedReleases\LuckyRobots-Linux.zip -Force Pop-Location } echo "=== Packaged releases ===" Get-ChildItem -Path PackagedReleases - name: Create Tag if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop' run: | # Call Git Bash to handle Git operations & 'C:\Program Files\Git\bin\bash.exe' -c " # Fetch all tags git fetch --tags # Get the latest version tag, if any LATEST_TAG=\$(git tag -l 'v[0-9]*.[0-9]*.[0-9]*' | sort -V | tail -n1) if [ -z \"\$LATEST_TAG\" ]; then # No previous version tag, start with 1.0.0 NEW_VERSION=\"1.0.0\" echo \"No previous version tags found, starting with 1.0.0\" else # Strip 'v' prefix if it exists VERSION=\${LATEST_TAG#v} # Split version into parts MAJOR=\$(echo \$VERSION | cut -d. -f1) MINOR=\$(echo \$VERSION | cut -d. -f2) PATCH=\$(echo \$VERSION | cut -d. -f3) # Auto-increment patch version PATCH=\$((PATCH + 1)) NEW_VERSION=\"\${MAJOR}.\${MINOR}.\${PATCH}\" echo \"Auto-incremented patch version from \${VERSION} to \${NEW_VERSION}\" fi # Final tag with v prefix TAG=\"v\${NEW_VERSION}\" echo \"Creating git tag: \$TAG\" # Configure git with token authentication git config --global user.email \"actions@gitea.com\" git config --global user.name \"Gitea Actions\" # Direct token approach - simplest method git remote set-url origin \"https://goran:${{ secrets.GITEATOKEN }}@luckyrobots.com/goran/lyra_game_ue.git\" # Set git to not prompt for input export GIT_TERMINAL_PROMPT=0 # Check if tag exists if ! git rev-parse \"\$TAG\" >/dev/null 2>&1; then # Create tag without opening editor (-m flag) git tag -a \"\$TAG\" -m \"Release \$TAG\" # Push with timeout and debug echo \"Pushing tag \$TAG to origin...\" git push --verbose origin \"\$TAG\" || { echo \"Error: Failed to push tag. Check your token permissions.\" exit 1 } echo \"Successfully created and pushed tag: \$TAG\" else echo \"Tag \$TAG already exists, skipping tag creation\" fi echo \"RELEASE_TAG=\$TAG\" >> \$GITHUB_ENV " # Copy the RELEASE_TAG from Bash environment to PowerShell environment # Read the last tag created $latestTag = & 'C:\Program Files\Git\bin\bash.exe' -c "git tag | sort -V | tail -n1" echo "RELEASE_TAG=$latestTag" >> $env:GITHUB_ENV - name: Create Release uses: https://gitea.com/actions/gitea-release-action@main with: files: |- PackagedReleases/*.zip token: '${{ secrets.GITEATOKEN }}' title: 'Release ${{ env.RELEASE_TAG }}' body: | ## Automated release from CI build #${{ github.run_number }} This release includes builds for: - Windows - Linux Built from commit: ${{ github.sha }} prerelease: ${{ github.ref != 'refs/heads/main' }} tag_name: '${{ env.RELEASE_TAG }}' macos-build: runs-on: macos if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop' steps: - name: Checkout repository uses: actions/checkout@v3 with: lfs: false fetch-depth: 0 - name: Setup Unreal Engine run: | # Use the correct path where Unreal Engine is installed UE_PATH="/Users/Shared/Epic Games/UE_5.5" if [ ! -d "$UE_PATH" ]; then echo "Error: Unreal Engine is not installed in the expected location" echo "Please ensure Unreal Engine is installed at $UE_PATH" exit 1 fi # Set environment variable with the correct Engine path echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV echo "Using Unreal Engine 5.5" - name: Build Unreal Project run: | chmod +x ./mac_build.sh ./mac_build.sh - name: Prepare Mac release run: | echo "Preparing packaged files for release..." # Create a directory for release files mkdir -p PackagedReleases # Debug: Show what we're packaging echo "=== Packaging for Release ===" echo "Build directory contents:" ls -la Builds/ # Find the app bundle in the Builds directory APP_PATH=$(find Builds -type d -name "*.app" | head -1) if [ -n "$APP_PATH" ]; then echo "Found app bundle: $APP_PATH" # Get the app name APP_NAME=$(basename "$APP_PATH") # Create zip file of the app bundle (cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/${APP_NAME%.app}-macOS.zip" "$APP_NAME") echo "Created packaged release: PackagedReleases/${APP_NAME%.app}-macOS.zip" else echo "No .app bundle found in Builds directory" # Look for a directory that might be a bundle but not named .app MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1) if [ -n "$MAIN_BUILD_DIR" ]; then echo "Found main build directory: $MAIN_BUILD_DIR" DIR_NAME=$(basename "$MAIN_BUILD_DIR") # Package this directory as if it were the app (cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/${DIR_NAME}-macOS.zip" "$DIR_NAME") echo "Created packaged release from main directory: PackagedReleases/${DIR_NAME}-macOS.zip" else # Package the entire Builds directory as a fallback echo "No main directory found, packaging everything" zip -r "PackagedReleases/LuckyRobots-macOS.zip" Builds echo "Created fallback package: PackagedReleases/LuckyRobots-macOS.zip" fi fi echo "Packaged releases:" ls -la PackagedReleases/ - name: Create Gitea Release if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop' uses: https://gitea.com/actions/gitea-release-action@main with: token: ${{ secrets.GITEATOKEN }} tag_name: ${{ env.RELEASE_TAG }} title: "Release ${{ env.RELEASE_TAG }}" files: PackagedReleases/*.zip