// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UserSettings/EnhancedInputUserSettings.h" #include "LyraPlayerMappableKeyProfile.generated.h" UCLASS() class LYRAGAME_API ULyraPlayerMappableKeyProfile : public UEnhancedPlayerMappableKeyProfile { GENERATED_BODY() protected: //~ Begin UEnhancedPlayerMappableKeyProfile interface virtual void EquipProfile() override; virtual void UnEquipProfile() override; //~ End UEnhancedPlayerMappableKeyProfile interface };