// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraGameSession.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGameSession) ALyraGameSession::ALyraGameSession(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } bool ALyraGameSession::ProcessAutoLogin() { // This is actually handled in LyraGameMode::TryDedicatedServerLogin return true; } void ALyraGameSession::HandleMatchHasStarted() { Super::HandleMatchHasStarted(); } void ALyraGameSession::HandleMatchHasEnded() { Super::HandleMatchHasEnded(); }