// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraEquipmentDefinition.h" #include "LyraEquipmentInstance.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraEquipmentDefinition) ULyraEquipmentDefinition::ULyraEquipmentDefinition(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { InstanceType = ULyraEquipmentInstance::StaticClass(); }