// Copyright Epic Games, Inc. All Rights Reserved. #include "Input/LyraPlayerMappableKeyProfile.h" void ULyraPlayerMappableKeyProfile::EquipProfile() { Super::EquipProfile(); // Do anything you may want to when a new key profile is equipped } void ULyraPlayerMappableKeyProfile::UnEquipProfile() { Super::UnEquipProfile(); // Do anything you may want to when a new key profile is unequipped }