name: Unreal Engine Build on: push: branches: [ main, develop ] jobs: windows-build: runs-on: windows steps: - name: Checkout repository uses: actions/checkout@v3 with: lfs: true fetch-depth: 0 - name: Set Unreal Engine Path run: | echo "UE_ROOT=F:\LuckyRobots\LuckyRobots\Engine" >> $Env:GITHUB_ENV echo "DOTNET_CLI_HOME=$env:TEMP" >> $Env:GITHUB_ENV echo "MSBUILDDISABLENODEREUSE=1" >> $Env:GITHUB_ENV echo "DOTNET_SKIP_FIRST_TIME_EXPERIENCE=1" >> $Env:GITHUB_ENV echo "DOTNET_CLI_TELEMETRY_OPTOUT=1" >> $Env:GITHUB_ENV echo "DOTNET_BUILD_OUTPUT_DIR=$env:TEMP\dotnet-build" >> $Env:GITHUB_ENV - name: Set up build environment run: | # Create a custom build output directory in temp $buildRoot = Join-Path $env:TEMP "unreal-build" $dotnetBuildDir = Join-Path $buildRoot "dotnet-build" $buildOutputDir = Join-Path $buildRoot "output" # Create directories with full permissions foreach ($dir in @($buildRoot, $dotnetBuildDir, $buildOutputDir)) { New-Item -ItemType Directory -Force -Path $dir icacls $dir /grant Everyone:F /T } # Set environment variables for build paths echo "DOTNET_BUILD_OUTPUT_DIR=$dotnetBuildDir" >> $Env:GITHUB_ENV echo "DOTNET_CLI_HOME=$dotnetBuildDir" >> $Env:GITHUB_ENV echo "DOTNET_SKIP_FIRST_TIME_EXPERIENCE=1" >> $Env:GITHUB_ENV echo "DOTNET_CLI_TELEMETRY_OPTOUT=1" >> $Env:GITHUB_ENV echo "DOTNET_USE_POLLING_FILE_WATCHER=true" >> $Env:GITHUB_ENV echo "MSBUILDDISABLENODEREUSE=1" >> $Env:GITHUB_ENV echo "MSBuildSDKsPath=$env:UE_ROOT\Binaries\ThirdParty\DotNet\8.0.300\win-x64\sdk\8.0.300\Sdks" >> $Env:GITHUB_ENV # Clean any existing build artifacts Remove-Item -Path "$dotnetBuildDir\*" -Recurse -Force -ErrorAction SilentlyContinue Remove-Item -Path "$buildOutputDir\*" -Recurse -Force -ErrorAction SilentlyContinue # Set up global.json to use the correct SDK version $globalJson = @' { "sdk": { "version": "8.0.300", "rollForward": "latestFeature" } } '@ Set-Content -Path "global.json" -Value $globalJson # Create Directory.Build.props to redirect all outputs $buildPropsContent = @' $(DOTNET_BUILD_OUTPUT_DIR)\obj\$(MSBuildProjectName)\ $(DOTNET_BUILD_OUTPUT_DIR)\bin\$(MSBuildProjectName)\ $(BaseIntermediateOutputPath) $(BaseOutputPath) false false true true true false '@ Set-Content -Path "Directory.Build.props" -Value $buildPropsContent -Encoding UTF8 # Create a temporary nuget.config file to use a local package cache $nugetConfig = @' '@ Set-Content -Path "nuget.config" -Value $nugetConfig -Encoding UTF8 # Set MSBuild configuration to use the temp directory $MSBuildPath = Join-Path $env:UE_ROOT "Binaries\ThirdParty\DotNet\8.0.300\win-x64\sdk\8.0.300" $env:MSBuildExtensionsPath = $MSBuildPath $env:MSBuildSDKsPath = Join-Path $MSBuildPath "Sdks" echo "MSBuildExtensionsPath=$env:MSBuildExtensionsPath" >> $Env:GITHUB_ENV echo "MSBuildSDKsPath=$env:MSBuildSDKsPath" >> $Env:GITHUB_ENV echo "MSBUILD_EXE_PATH=$MSBuildPath\MSBuild.dll" >> $Env:GITHUB_ENV - name: Locate .uproject file run: | $projectPath = Get-ChildItem -Path ".\" -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName if (-not $projectPath) { Write-Error "No .uproject file found in repository" exit 1 } echo "UPROJECT_PATH=$projectPath" >> $Env:GITHUB_ENV Write-Host "Found project file: $projectPath" - name: Build Unreal Project run: | # Create and set permissions for build output directory $buildOutputDir = Join-Path $env:TEMP "unreal-build\output" New-Item -ItemType Directory -Force -Path $buildOutputDir icacls $buildOutputDir /grant Everyone:F # Register dotnet locally $dotnetPath = Join-Path $env:UE_ROOT "Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe" $env:PATH = "$env:UE_ROOT\Binaries\ThirdParty\DotNet\8.0.300\win-x64;$env:PATH" # Make a local copy of the MSBuild directory with write permissions $customMSBuildDir = Join-Path $env:TEMP "msbuild-custom" New-Item -ItemType Directory -Force -Path $customMSBuildDir Copy-Item -Path "$env:UE_ROOT\Binaries\ThirdParty\DotNet\8.0.300\win-x64\sdk\8.0.300\*" -Destination $customMSBuildDir -Recurse -Force icacls $customMSBuildDir /grant Everyone:F /T # Set environment variables for the custom MSBuild $env:MSBuildExtensionsPath = $customMSBuildDir $env:MSBuildSDKsPath = Join-Path $customMSBuildDir "Sdks" # Run the build with environment variables $uatPath = Join-Path $env:UE_ROOT "Build\BatchFiles\RunUAT.bat" $envVars = "set DOTNET_CLI_HOME=$env:DOTNET_CLI_HOME && " + "set DOTNET_BUILD_OUTPUT_DIR=$env:DOTNET_BUILD_OUTPUT_DIR && " + "set DOTNET_SKIP_FIRST_TIME_EXPERIENCE=1 && " + "set DOTNET_CLI_TELEMETRY_OPTOUT=1 && " + "set DOTNET_USE_POLLING_FILE_WATCHER=true && " + "set MSBuildExtensionsPath=$env:MSBuildExtensionsPath && " + "set MSBuildSDKsPath=$env:MSBuildSDKsPath && " + "set MSBUILD_EXE_PATH=$env:MSBUILD_EXE_PATH && " # Find project file $projectPath = Get-ChildItem -Path ".\" -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName if (-not $projectPath) { Write-Error "No .uproject file found in repository" exit 1 } Write-Host "Using project file: $projectPath" # Run UAT with full command $cmdLine = "$envVars cmd.exe /c `"$uatPath`" BuildCookRun -project=`"$projectPath`" -noP4 -platform=Win64 -clientconfig=Development -cook -build -stage -pak -archive -archivedirectory=`"$buildOutputDir`"" Write-Host "Running command: $cmdLine" Invoke-Expression $cmdLine - name: Upload build artifacts uses: actions/upload-artifact@v3 with: name: windows-build path: BuildOutput/ retention-days: 7 macos-build: runs-on: macos steps: - name: Checkout repository uses: actions/checkout@v3 with: lfs: true fetch-depth: 0 - name: Setup Unreal Engine run: | # Use the correct path where Unreal Engine is installed UE_PATH="/Users/Shared/Epic Games/UE_5.5" if [ ! -d "$UE_PATH" ]; then echo "Error: Unreal Engine is not installed in the expected location" echo "Please ensure Unreal Engine is installed at $UE_PATH" exit 1 fi # Set environment variable with the correct Engine path echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV echo "Using Unreal Engine 5.5" - name: Build Unreal Project run: | # Debug information echo "=== Environment Information ===" echo "macOS Version:" sw_vers echo "Current working directory: $(pwd)" ls -la # List all files in current directory echo "=== Unreal Engine Information ===" ls -la "$UE_ROOT/Build/BatchFiles" echo "=== Project Information ===" # Detailed search for the project file echo "Searching for .uproject files:" find . -name "*.uproject" -type f # Get the absolute path of the project file UPROJECT_PATH=$(find . -name "*.uproject" -type f | head -1) if [ -z "$UPROJECT_PATH" ]; then echo "Error: Could not find .uproject file" exit 1 fi # Convert to absolute path and verify file exists UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH") echo "Project absolute path: $UPROJECT_ABSOLUTE_PATH" if [ ! -f "$UPROJECT_ABSOLUTE_PATH" ]; then echo "Error: Project file does not exist at: $UPROJECT_ABSOLUTE_PATH" exit 1 fi echo "Using Unreal Engine at: $UE_ROOT" # Make the project file readable and executable chmod 755 "$UPROJECT_ABSOLUTE_PATH" # Run the build using absolute paths chmod +x "$UE_ROOT/Build/BatchFiles/RunUAT.sh" "$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \ -project="$UPROJECT_ABSOLUTE_PATH" \ -noP4 \ -platform=Mac \ -clientconfig=Development \ -cook -build -stage -pak -archive \ -archivedirectory="$(pwd)/Build" - name: Upload build artifacts uses: actions/upload-artifact@v3 with: name: macos-build path: Build/ retention-days: 7