// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraWeaponDebugSettings.h" #include "Misc/App.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraWeaponDebugSettings) ULyraWeaponDebugSettings::ULyraWeaponDebugSettings() { } FName ULyraWeaponDebugSettings::GetCategoryName() const { return FApp::GetProjectName(); }