// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraGameData.h" #include "LyraAssetManager.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGameData) ULyraGameData::ULyraGameData() { } const ULyraGameData& ULyraGameData::ULyraGameData::Get() { return ULyraAssetManager::Get().GetGameData(); }