// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraPawnData.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraPawnData) ULyraPawnData::ULyraPawnData(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { PawnClass = nullptr; InputConfig = nullptr; DefaultCameraMode = nullptr; }