// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShooterTestsRuntime : ModuleRules { public ShooterTestsRuntime(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "LyraGame", "GameplayTags", "GameplayAbilities", "ModularGameplay" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "InputCore", "EnhancedInput", "CQTest", "CQTestEnhancedInput", // ... add private dependencies that you statically link with here ... } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "EngineSettings", "LevelEditor", "UnrealEd" }); } } }