// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SharedDef.h"
#include "GameUserWidget.generated.h"

/**
 * 
 */
UCLASS()
class LUCKYROBOTS_API UGameUserWidget : public UUserWidget
{
	GENERATED_BODY()

protected:
	virtual void NativeConstruct();

public:
	UFUNCTION(BlueprintImplementableEvent)
	void DoLogItemAdd(const FString& Topic, const FString& MsgText,int Type, ELogItemType LogItemType);

	UFUNCTION(BlueprintImplementableEvent)
	void DoRefreshListView();
};