// Fill out your copyright notice in the Description page of Project Settings. #include "LobbyPlayerController.h" void ALobbyPlayerController::BeginPlay() { Super::BeginPlay(); Init(); } void ALobbyPlayerController::SetupInputComponent() { Super::SetupInputComponent(); InputComponent->BindAction("LobbyInit", IE_Pressed, this, &ALobbyPlayerController::Init).bConsumeInput = false; InputComponent->BindAction("LobbyInit", IE_Released, this, &ALobbyPlayerController::Init).bConsumeInput = false; } void ALobbyPlayerController::Init() { bShowMouseCursor = true; SetIgnoreMoveInput(true); }