// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "SharedDef.h" #include "GameUserWidget.generated.h" /** * */ UCLASS() class LUCKYROBOTS_API UGameUserWidget : public UUserWidget { GENERATED_BODY() protected: virtual void NativeConstruct(); public: UFUNCTION(BlueprintImplementableEvent) void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType); UFUNCTION(BlueprintImplementableEvent) void DoRefreshListView(); };