// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/SaveGame.h" #include "SharedDef.h" #include "SG_CaptureSetting.generated.h" /** * */ UCLASS() class LUCKYROBOTS_API USG_CaptureSetting : public USaveGame { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite) FCaptureSettingsData CaptureSetting; };