// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "LuckyRobotsGameMode.generated.h" /** * */ UCLASS() class LUCKYROBOTS_API ALuckyRobotsGameMode : public AGameModeBase { GENERATED_BODY() protected: virtual void BeginPlay() override; virtual UClass* GetDefaultPawnClassForController_Implementation(AController* InController) override; };