// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Engine/GameInstance.h" #include "SharedDef.h" #include "LuckyRobotsGameInstance.generated.h" /** * */ UCLASS() class LUCKYROBOTS_API ULuckyRobotsGameInstance : public UGameInstance { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config") UDataTable* RobotDataDataTable; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config") UDataTable* LevelDataTable; public: UPROPERTY(EditAnywhere, BlueprintReadWrite) ERobotsName CurrentSelectRobot; UPROPERTY(EditAnywhere, BlueprintReadWrite) ELevelEnum CurrentSelectLevel; UPROPERTY(EditAnywhere, BlueprintReadWrite) EQualityEnum CurrentSelectQuality; };