// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "LobbyPlayerController.generated.h" /** * */ UCLASS() class LUCKYROBOTS_API ALobbyPlayerController : public APlayerController { GENERATED_BODY() protected: virtual void BeginPlay() override; virtual void SetupInputComponent() override; public: void Init(); };