diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 9f4b41a3..4091df00 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -319,3 +319,18 @@ RuntimeGeneration=Dynamic [/Script/AIModule.CrowdManager] MaxAgentRadius=100.000000 +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_VehicleAdv",NewGameName="/Script/Luckyrobots") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_VehicleAdv",NewGameName="/Script/Luckyrobots") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvWheelRear",NewClassName="LuckyrobotsWheelRear") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvWheelFront",NewClassName="LuckyrobotsWheelFront") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvUI",NewClassName="LuckyrobotsUI") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvSportsWheelRear",NewClassName="LuckyrobotsSportsWheelRear") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvSportsWheelFront",NewClassName="LuckyrobotsSportsWheelFront") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvSportsCar",NewClassName="LuckyrobotsSportsCar") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvPlayerController",NewClassName="LuckyrobotsPlayerController") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvPawn",NewClassName="LuckyrobotsPawn") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvOffroadWheelRear",NewClassName="LuckyrobotsOffroadWheelRear") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvOffroadWheelFront",NewClassName="LuckyrobotsOffroadWheelFront") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvOffroadCar",NewClassName="LuckyrobotsOffroadCar") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvGameMode",NewClassName="LuckyrobotsGameMode") \ No newline at end of file diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini index 1ff89cc1..877dad84 100644 --- a/Config/DefaultInput.ini +++ b/Config/DefaultInput.ini @@ -1,3 +1,6 @@ +[/Script/RawInput.RawInputSettings] ++DeviceConfigurations=(VendorID="0x046D",ProductID="0xC262",AxisProperties=((bEnabled=False),(Key=GenericUSBController_Axis1,Offset=-0.500000),(bEnabled=False),(Key=GenericUSBController_Axis2,bInverted=True,Offset=1.000000),(Key=GenericUSBController_Axis3,bInverted=True,Offset=1.000000)),ButtonProperties=((Key=GenericUSBController_Button1),(Key=GenericUSBController_Button2),(Key=GenericUSBController_Button3),(Key=GenericUSBController_Button4),(Key=GenericUSBController_Button5),(Key=GenericUSBController_Button6),(Key=GenericUSBController_Button7),(Key=GenericUSBController_Button8),(Key=GenericUSBController_Button9),(Key=GenericUSBController_Button10),(Key=GenericUSBController_Button11),(Key=GenericUSBController_Button12))) + [/Script/Engine.InputSettings] -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) @@ -16,6 +19,16 @@ +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) @@ -34,6 +47,10 @@ +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) @@ -50,6 +67,7 @@ +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) @@ -58,6 +76,20 @@ +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) bAltEnterTogglesFullscreen=True bF11TogglesFullscreen=True bUseMouseForTouch=False @@ -78,6 +110,56 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown DefaultViewportMouseLockMode=LockOnCapture FOVScale=0.011110 DoubleClickTime=0.200000 ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder) ++ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ++ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Menu_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Thumbstick_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_Click) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Grip_Click) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Grip_Click) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Grip_Click) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_A_Click) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_FaceButton_Bottom) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Gamepad_RightY) ++AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) ++AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=Left) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Right) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) ++AxisMappings=(AxisName="LookUp",Scale=1.000000,Key=MouseY) ++AxisMappings=(AxisName="LookRight",Scale=1.000000,Key=MouseX) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_RightTriggerAxis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Gamepad_LeftTriggerAxis) ++AxisMappings=(AxisName="MoveForward",Scale=-2.000000,Key=GenericUSBController_Axis2) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=GenericUSBController_Axis3) ++AxisMappings=(AxisName="MoveRight",Scale=3.000000,Key=GenericUSBController_Axis1) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Vive_Right_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Vive_Left_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MixedReality_Right_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=MixedReality_Left_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusTouch_Right_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=OculusTouch_Left_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=ValveIndex_Right_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=ValveIndex_Left_Trigger_Axis) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Left_Trackpad_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Right_Trackpad_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Right_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_X) +DefaultTouchInterface=/Game/Vehicles/Vehicle/LeftVirtualJoystickOnly.LeftVirtualJoystickOnly +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks diff --git a/Content/Track/MI_TrackEdge.uasset b/Content/Track/MI_TrackEdge.uasset new file mode 100644 index 00000000..13a59913 --- /dev/null +++ b/Content/Track/MI_TrackEdge.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:36473b83b6c5522f66f31dfdc2950352f2df0fbdd3def8e613ae2c5b02dd7e46 +size 12100 diff --git a/Content/Track/M_Track.uasset b/Content/Track/M_Track.uasset new file mode 100644 index 00000000..078d206b --- /dev/null +++ b/Content/Track/M_Track.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1c89717831d73db3160ae509bf5411c0d2ce498b166e9e1dbc9461b02e480eb6 +size 18303 diff --git a/Content/Track/SM_Track_10M.uasset b/Content/Track/SM_Track_10M.uasset new file mode 100644 index 00000000..88b5dda3 --- /dev/null +++ b/Content/Track/SM_Track_10M.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe284cff4926f35003c94c63b68c8abff026d04f28d90b8a1574f1a3c369ffa4 +size 106003 diff --git a/Content/VehicleTemplate/Blueprints/BP_AssetGuideline_Chaos.uasset b/Content/VehicleTemplate/Blueprints/BP_AssetGuideline_Chaos.uasset new file mode 100644 index 00000000..89c2df9a --- /dev/null +++ b/Content/VehicleTemplate/Blueprints/BP_AssetGuideline_Chaos.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:501d4e871a9687fb64f21aaa5e3ef0d4f7e5d4c5e27e2a563717991440c8deb6 +size 5829 diff --git a/Content/VehicleTemplate/Blueprints/BP_VehicleAdvGameMode.uasset b/Content/VehicleTemplate/Blueprints/BP_VehicleAdvGameMode.uasset new file mode 100644 index 00000000..f2b484eb --- /dev/null +++ b/Content/VehicleTemplate/Blueprints/BP_VehicleAdvGameMode.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f28008c12242b73a3f147517779cfaa4cd2b51ca41d6a840f47dcaf6f885e78c +size 20528 diff --git a/Content/VehicleTemplate/Blueprints/BP_VehicleAdvOffroadGameMode.uasset b/Content/VehicleTemplate/Blueprints/BP_VehicleAdvOffroadGameMode.uasset new file mode 100644 index 00000000..097bbded --- /dev/null +++ b/Content/VehicleTemplate/Blueprints/BP_VehicleAdvOffroadGameMode.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8ee7fd86ec17531691f3bead27aeb52b1e34437ccc996e6a4b70a5d5dfabb032 +size 19959 diff --git a/Content/VehicleTemplate/Blueprints/BP_VehicleAdvPlayerController.uasset b/Content/VehicleTemplate/Blueprints/BP_VehicleAdvPlayerController.uasset new file mode 100644 index 00000000..ae801003 --- /dev/null +++ b/Content/VehicleTemplate/Blueprints/BP_VehicleAdvPlayerController.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b60e12295dfb6c1cae567b7f4558bc4acba71e7fce2aaf4a133a20305b18fa16 +size 21201 diff --git a/Content/VehicleTemplate/Blueprints/OffroadCar/BP_OffroadCar_Pawn.uasset b/Content/VehicleTemplate/Blueprints/OffroadCar/BP_OffroadCar_Pawn.uasset new file mode 100644 index 00000000..8415f0ac --- /dev/null +++ b/Content/VehicleTemplate/Blueprints/OffroadCar/BP_OffroadCar_Pawn.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:da9df25eaa8747dbd087b89043f45854145b6c30730c5e34cca8634c34371648 +size 36943 diff --git a/Content/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_TorqueCurve.uasset b/Content/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_TorqueCurve.uasset new file mode 100644 index 00000000..b742ef10 --- /dev/null +++ b/Content/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_TorqueCurve.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:27a9f3485d5fa6af8b81658672c030980b7de062ef8d4bc1948141c5bf852b7c +size 2011 diff --git a/Content/VehicleTemplate/Blueprints/SportsCar/BP_SportsCar_Pawn.uasset b/Content/VehicleTemplate/Blueprints/SportsCar/BP_SportsCar_Pawn.uasset new file mode 100644 index 00000000..6cd332db --- /dev/null +++ b/Content/VehicleTemplate/Blueprints/SportsCar/BP_SportsCar_Pawn.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e1e58f7ed2ada260ebf1697505587d505135cd325089bf47cdb3814aa9c280be +size 63587 diff --git a/Content/VehicleTemplate/Blueprints/SportsCar/SportsCar_TorqueCurve.uasset b/Content/VehicleTemplate/Blueprints/SportsCar/SportsCar_TorqueCurve.uasset new file mode 100644 index 00000000..ccf106f3 --- /dev/null +++ b/Content/VehicleTemplate/Blueprints/SportsCar/SportsCar_TorqueCurve.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8b26ffa84bd520f6abb706113c03a831406662f14ad9c8dad2b0c639088149f0 +size 2004 diff --git a/Content/VehicleTemplate/Blueprints/W_VehicleAdvUI.uasset b/Content/VehicleTemplate/Blueprints/W_VehicleAdvUI.uasset new file mode 100644 index 00000000..3879c7de --- /dev/null +++ b/Content/VehicleTemplate/Blueprints/W_VehicleAdvUI.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c767b4f751bcf0b9f80d2e9464f32ae89218e4b6538e26578e49bfe929d5b0e2 +size 74805 diff --git a/Content/VehicleTemplate/Input/Actions/IA_Brake.uasset b/Content/VehicleTemplate/Input/Actions/IA_Brake.uasset new file mode 100644 index 00000000..5d78ec04 --- /dev/null +++ b/Content/VehicleTemplate/Input/Actions/IA_Brake.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:140f48682158df2fbb67b6665696ede04cd2d6f86a20cb808f432ba9318a527a +size 1968 diff --git a/Content/VehicleTemplate/Input/Actions/IA_Handbrake.uasset b/Content/VehicleTemplate/Input/Actions/IA_Handbrake.uasset new file mode 100644 index 00000000..d35cf0e0 --- /dev/null +++ b/Content/VehicleTemplate/Input/Actions/IA_Handbrake.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b4a61b6235a7d283ca34537e1db62eb07b39c9c64dcebf908657e77e12ad5a73 +size 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a/Luckyrobots.uproject b/Luckyrobots.uproject index 406e63bd..f6d6ae2d 100644 --- a/Luckyrobots.uproject +++ b/Luckyrobots.uproject @@ -7,7 +7,11 @@ { "Name": "Luckyrobots", "Type": "Runtime", - "LoadingPhase": "Default" + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine", + "UMG" + ] } ], "Plugins": [ @@ -18,21 +22,6 @@ "Editor" ] }, - { - "Name": "AsyncLoadingScreen", - "Enabled": true, - "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/01f39767dc6b4290877f38365787cbf8" - }, - { - "Name": "FileHelper", - "Enabled": true, - "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/bec5be3d587f4ff49a61d45d0e81e4c0" - }, - { - "Name": "VaRest", - "Enabled": true, - "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/e47be161e7a24e928560290abd5dcc4f" - }, { "Name": "CineCameraSceneCapture", "Enabled": true @@ -44,6 +33,10 @@ { "Name": "HDRIBackdrop", "Enabled": true + }, + { + "Name": "RawInput", + "Enabled": true } ] } \ No newline at end of file diff --git a/Source/Luckyrobots.Target.cs b/Source/Luckyrobots.Target.cs index 0a031a03..a152f7d9 100644 --- a/Source/Luckyrobots.Target.cs +++ b/Source/Luckyrobots.Target.cs @@ -1,4 +1,4 @@ -// Fill out your copyright notice in the Description page of Project Settings. +// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; @@ -9,9 +9,9 @@ public class LuckyrobotsTarget : TargetRules { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V5; - - ExtraModuleNames.AddRange( new string[] { "Luckyrobots" } ); - + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; + ExtraModuleNames.Add("Luckyrobots"); + if (Target.Configuration == UnrealTargetConfiguration.Test) { this.bUseLoggingInShipping = true; diff --git a/Source/Luckyrobots/Luckyrobots.Build.cs b/Source/Luckyrobots/Luckyrobots.Build.cs index 227db47c..a8ddfca7 100644 --- a/Source/Luckyrobots/Luckyrobots.Build.cs +++ b/Source/Luckyrobots/Luckyrobots.Build.cs @@ -1,4 +1,4 @@ -// Fill out your copyright notice in the Description page of Project Settings. +// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; @@ -8,7 +8,17 @@ public class Luckyrobots : ModuleRules { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", + "ChaosVehicles", + "PhysicsCore", + "AsyncLoadingScreen", + "BlueprintJson", + "FileHelper", + "LuckyMujoco", + "LuckyTextWrite", + "SocketIOClient", + "VaRest" + }); PrivateDependencyModuleNames.AddRange(new string[] { }); diff --git a/Source/Luckyrobots/LuckyrobotsGameMode.cpp b/Source/Luckyrobots/LuckyrobotsGameMode.cpp new file mode 100644 index 00000000..d7072bc9 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsGameMode.cpp @@ -0,0 +1,9 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LuckyrobotsGameMode.h" +#include "LuckyrobotsPlayerController.h" + +ALuckyrobotsGameMode::ALuckyrobotsGameMode() +{ + PlayerControllerClass = ALuckyrobotsPlayerController::StaticClass(); +} diff --git a/Source/Luckyrobots/LuckyrobotsGameMode.h b/Source/Luckyrobots/LuckyrobotsGameMode.h new file mode 100644 index 00000000..6489cad6 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsGameMode.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "LuckyrobotsGameMode.generated.h" + +UCLASS(MinimalAPI) +class ALuckyrobotsGameMode : public AGameModeBase +{ + GENERATED_BODY() + +public: + ALuckyrobotsGameMode(); +}; + + + diff --git a/Source/Luckyrobots/LuckyrobotsOffroadCar.cpp b/Source/Luckyrobots/LuckyrobotsOffroadCar.cpp new file mode 100644 index 00000000..817431b4 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsOffroadCar.cpp @@ -0,0 +1,85 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LuckyrobotsOffroadCar.h" +#include "LuckyrobotsOffroadWheelFront.h" +#include "LuckyrobotsOffroadWheelRear.h" +#include "ChaosWheeledVehicleMovementComponent.h" +#include "GameFramework/SpringArmComponent.h" + +ALuckyrobotsOffroadCar::ALuckyrobotsOffroadCar() +{ + // construct the mesh components + Chassis = CreateDefaultSubobject(TEXT("Chassis")); + Chassis->SetupAttachment(GetMesh()); + + // NOTE: tire sockets are set from the Blueprint class + TireFrontLeft = CreateDefaultSubobject(TEXT("Tire Front Left")); + TireFrontLeft->SetupAttachment(GetMesh(), FName("VisWheel_FL")); + TireFrontLeft->SetCollisionProfileName(FName("NoCollision")); + + TireFrontRight = CreateDefaultSubobject(TEXT("Tire Front Right")); + TireFrontRight->SetupAttachment(GetMesh(), FName("VisWheel_FR")); + TireFrontRight->SetCollisionProfileName(FName("NoCollision")); + TireFrontRight->SetRelativeRotation(FRotator(0.0f, 180.0f, 0.0f)); + + TireRearLeft = CreateDefaultSubobject(TEXT("Tire Rear Left")); + TireRearLeft->SetupAttachment(GetMesh(), FName("VisWheel_BL")); + TireRearLeft->SetCollisionProfileName(FName("NoCollision")); + + TireRearRight = CreateDefaultSubobject(TEXT("Tire Rear Right")); + TireRearRight->SetupAttachment(GetMesh(), FName("VisWheel_BR")); + TireRearRight->SetCollisionProfileName(FName("NoCollision")); + TireRearRight->SetRelativeRotation(FRotator(0.0f, 180.0f, 0.0f)); + + // adjust the cameras + GetFrontSpringArm()->SetRelativeLocation(FVector(-5.0f, -30.0f, 135.0f)); + GetBackSpringArm()->SetRelativeLocation(FVector(0.0f, 0.0f, 75.0f)); + + // Note: for faster iteration times, the vehicle setup can be tweaked in the Blueprint instead + + // Set up the chassis + GetChaosVehicleMovement()->ChassisHeight = 160.0f; + GetChaosVehicleMovement()->DragCoefficient = 0.1f; + GetChaosVehicleMovement()->DownforceCoefficient = 0.1f; + GetChaosVehicleMovement()->CenterOfMassOverride = FVector(0.0f, 0.0f, 75.0f); + GetChaosVehicleMovement()->bEnableCenterOfMassOverride = true; + + // Set up the wheels + GetChaosVehicleMovement()->bLegacyWheelFrictionPosition = true; + GetChaosVehicleMovement()->WheelSetups.SetNum(4); + + GetChaosVehicleMovement()->WheelSetups[0].WheelClass = ULuckyrobotsOffroadWheelFront::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[0].BoneName = FName("PhysWheel_FL"); + GetChaosVehicleMovement()->WheelSetups[0].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[1].WheelClass = ULuckyrobotsOffroadWheelFront::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[1].BoneName = FName("PhysWheel_FR"); + GetChaosVehicleMovement()->WheelSetups[1].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[2].WheelClass = ULuckyrobotsOffroadWheelRear::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[2].BoneName = FName("PhysWheel_BL"); + GetChaosVehicleMovement()->WheelSetups[2].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[3].WheelClass = ULuckyrobotsOffroadWheelRear::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[3].BoneName = FName("PhysWheel_BR"); + GetChaosVehicleMovement()->WheelSetups[3].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + // Set up the engine + // NOTE: Check the Blueprint asset for the Torque Curve + GetChaosVehicleMovement()->EngineSetup.MaxTorque = 600.0f; + GetChaosVehicleMovement()->EngineSetup.MaxRPM = 5000.0f; + GetChaosVehicleMovement()->EngineSetup.EngineIdleRPM = 1200.0f; + GetChaosVehicleMovement()->EngineSetup.EngineBrakeEffect = 0.05f; + GetChaosVehicleMovement()->EngineSetup.EngineRevUpMOI = 5.0f; + GetChaosVehicleMovement()->EngineSetup.EngineRevDownRate = 600.0f; + + // Set up the differential + GetChaosVehicleMovement()->DifferentialSetup.DifferentialType = EVehicleDifferential::AllWheelDrive; + GetChaosVehicleMovement()->DifferentialSetup.FrontRearSplit = 0.5f; + + // Set up the steering + // NOTE: Check the Blueprint asset for the Steering Curve + GetChaosVehicleMovement()->SteeringSetup.SteeringType = ESteeringType::AngleRatio; + GetChaosVehicleMovement()->SteeringSetup.AngleRatio = 0.7f; +} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsOffroadCar.h b/Source/Luckyrobots/LuckyrobotsOffroadCar.h new file mode 100644 index 00000000..b97acb5a --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsOffroadCar.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LuckyrobotsPawn.h" +#include "LuckyrobotsOffroadCar.generated.h" + +/** + * Offroad car wheeled vehicle implementation + */ +UCLASS(abstract) +class LUCKYROBOTS_API ALuckyrobotsOffroadCar : public ALuckyrobotsPawn +{ + GENERATED_BODY() + + /** Chassis static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* Chassis; + + /** FL Tire static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* TireFrontLeft; + + /** FR Tire static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* TireFrontRight; + + /** RL Tire static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* TireRearLeft; + + /** RR Tire static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* TireRearRight; + +public: + + ALuckyrobotsOffroadCar(); +}; diff --git a/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.cpp b/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.cpp new file mode 100644 index 00000000..4c2e0083 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.cpp @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LuckyrobotsOffroadWheelFront.h" + +ULuckyrobotsOffroadWheelFront::ULuckyrobotsOffroadWheelFront() +{ + WheelRadius = 50.0f; + CorneringStiffness = 750.0f; + FrictionForceMultiplier = 4.0f; + bAffectedByEngine = true; + + SuspensionMaxRaise = 20.0f; + SuspensionMaxDrop = 20.0f; + WheelLoadRatio = 1.0f; + SpringRate = 100.0f; + SpringPreload = 100.0f; + SweepShape = ESweepShape::Shapecast; + + MaxBrakeTorque = 3000.0f; + MaxHandBrakeTorque = 6000.0f; +} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.h b/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.h new file mode 100644 index 00000000..8c882d80 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LuckyrobotsWheelFront.h" +#include "LuckyrobotsOffroadWheelFront.generated.h" + +/** + * Front wheel definition for Offroad Car. + */ +UCLASS() +class LUCKYROBOTS_API ULuckyrobotsOffroadWheelFront : public ULuckyrobotsWheelFront +{ + GENERATED_BODY() + +public: + ULuckyrobotsOffroadWheelFront(); +}; diff --git a/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.cpp b/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.cpp new file mode 100644 index 00000000..d9a91a23 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.cpp @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LuckyrobotsOffroadWheelRear.h" + +ULuckyrobotsOffroadWheelRear::ULuckyrobotsOffroadWheelRear() +{ + WheelRadius = 50.f; + CorneringStiffness = 750.0f; + FrictionForceMultiplier = 4.0f; + + SuspensionMaxRaise = 20.0f; + SuspensionMaxDrop = 20.0f; + WheelLoadRatio = 1.0f; + SpringRate = 100.0f; + SpringPreload = 100.0f; + SweepShape = ESweepShape::Shapecast; + + MaxBrakeTorque = 3000.0f; + MaxHandBrakeTorque = 6000.0f; +} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.h b/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.h new file mode 100644 index 00000000..8b4aaed5 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LuckyrobotsWheelRear.h" +#include "LuckyrobotsOffroadWheelRear.generated.h" + +/** + * Rear wheel definition for Offroad Car. + */ +UCLASS() +class LUCKYROBOTS_API ULuckyrobotsOffroadWheelRear : public ULuckyrobotsWheelRear +{ + GENERATED_BODY() + +public: + + ULuckyrobotsOffroadWheelRear(); +}; diff --git a/Source/Luckyrobots/LuckyrobotsPawn.cpp b/Source/Luckyrobots/LuckyrobotsPawn.cpp new file mode 100644 index 00000000..e847c851 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsPawn.cpp @@ -0,0 +1,207 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LuckyrobotsPawn.h" +#include "LuckyrobotsWheelFront.h" +#include "LuckyrobotsWheelRear.h" +#include "Components/SkeletalMeshComponent.h" +#include "GameFramework/SpringArmComponent.h" +#include "Camera/CameraComponent.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" +#include "InputActionValue.h" +#include "ChaosWheeledVehicleMovementComponent.h" + +#define LOCTEXT_NAMESPACE "VehiclePawn" + +DEFINE_LOG_CATEGORY(LogTemplateVehicle); + +ALuckyrobotsPawn::ALuckyrobotsPawn() +{ + // construct the front camera boom + FrontSpringArm = CreateDefaultSubobject(TEXT("Front Spring Arm")); + FrontSpringArm->SetupAttachment(GetMesh()); + FrontSpringArm->TargetArmLength = 0.0f; + FrontSpringArm->bDoCollisionTest = false; + FrontSpringArm->bEnableCameraRotationLag = true; + FrontSpringArm->CameraRotationLagSpeed = 15.0f; + FrontSpringArm->SetRelativeLocation(FVector(30.0f, 0.0f, 120.0f)); + + FrontCamera = CreateDefaultSubobject(TEXT("Front Camera")); + FrontCamera->SetupAttachment(FrontSpringArm); + FrontCamera->bAutoActivate = false; + + // construct the back camera boom + BackSpringArm = CreateDefaultSubobject(TEXT("Back Spring Arm")); + BackSpringArm->SetupAttachment(GetMesh()); + BackSpringArm->TargetArmLength = 650.0f; + BackSpringArm->SocketOffset.Z = 150.0f; + BackSpringArm->bDoCollisionTest = false; + BackSpringArm->bInheritPitch = false; + BackSpringArm->bInheritRoll = false; + BackSpringArm->bEnableCameraRotationLag = true; + BackSpringArm->CameraRotationLagSpeed = 2.0f; + BackSpringArm->CameraLagMaxDistance = 50.0f; + + BackCamera = CreateDefaultSubobject(TEXT("Back Camera")); + BackCamera->SetupAttachment(BackSpringArm); + + // Configure the car mesh + GetMesh()->SetSimulatePhysics(true); + GetMesh()->SetCollisionProfileName(FName("Vehicle")); + + // get the Chaos Wheeled movement component + ChaosVehicleMovement = CastChecked(GetVehicleMovement()); + +} + +void ALuckyrobotsPawn::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) +{ + Super::SetupPlayerInputComponent(PlayerInputComponent); + + if (UEnhancedInputComponent* EnhancedInputComponent = Cast(PlayerInputComponent)) + { + // steering + EnhancedInputComponent->BindAction(SteeringAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::Steering); + EnhancedInputComponent->BindAction(SteeringAction, ETriggerEvent::Completed, this, &ALuckyrobotsPawn::Steering); + + // throttle + EnhancedInputComponent->BindAction(ThrottleAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::Throttle); + EnhancedInputComponent->BindAction(ThrottleAction, ETriggerEvent::Completed, this, &ALuckyrobotsPawn::Throttle); + + // break + EnhancedInputComponent->BindAction(BrakeAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::Brake); + EnhancedInputComponent->BindAction(BrakeAction, ETriggerEvent::Started, this, &ALuckyrobotsPawn::StartBrake); + EnhancedInputComponent->BindAction(BrakeAction, ETriggerEvent::Completed, this, &ALuckyrobotsPawn::StopBrake); + + // handbrake + EnhancedInputComponent->BindAction(HandbrakeAction, ETriggerEvent::Started, this, &ALuckyrobotsPawn::StartHandbrake); + EnhancedInputComponent->BindAction(HandbrakeAction, ETriggerEvent::Completed, this, &ALuckyrobotsPawn::StopHandbrake); + + // look around + EnhancedInputComponent->BindAction(LookAroundAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::LookAround); + + // toggle camera + EnhancedInputComponent->BindAction(ToggleCameraAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::ToggleCamera); + + // reset the vehicle + EnhancedInputComponent->BindAction(ResetVehicleAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::ResetVehicle); + } + else + { + UE_LOG(LogTemplateVehicle, Error, TEXT("'%s' Failed to find an Enhanced Input component! This template is built to use the Enhanced Input system. If you intend to use the legacy system, then you will need to update this C++ file."), *GetNameSafe(this)); + } +} + +void ALuckyrobotsPawn::Tick(float Delta) +{ + Super::Tick(Delta); + + // add some angular damping if the vehicle is in midair + bool bMovingOnGround = ChaosVehicleMovement->IsMovingOnGround(); + GetMesh()->SetAngularDamping(bMovingOnGround ? 0.0f : 3.0f); + + // realign the camera yaw to face front + float CameraYaw = BackSpringArm->GetRelativeRotation().Yaw; + CameraYaw = FMath::FInterpTo(CameraYaw, 0.0f, Delta, 1.0f); + + BackSpringArm->SetRelativeRotation(FRotator(0.0f, CameraYaw, 0.0f)); +} + +void ALuckyrobotsPawn::Steering(const FInputActionValue& Value) +{ + // get the input magnitude for steering + float SteeringValue = Value.Get(); + + // add the input + ChaosVehicleMovement->SetSteeringInput(SteeringValue); +} + +void ALuckyrobotsPawn::Throttle(const FInputActionValue& Value) +{ + // get the input magnitude for the throttle + float ThrottleValue = Value.Get(); + + // add the input + ChaosVehicleMovement->SetThrottleInput(ThrottleValue); +} + +void ALuckyrobotsPawn::Brake(const FInputActionValue& Value) +{ + // get the input magnitude for the brakes + float BreakValue = Value.Get(); + + // add the input + ChaosVehicleMovement->SetBrakeInput(BreakValue); +} + +void ALuckyrobotsPawn::StartBrake(const FInputActionValue& Value) +{ + // call the Blueprint hook for the break lights + BrakeLights(true); +} + +void ALuckyrobotsPawn::StopBrake(const FInputActionValue& Value) +{ + // call the Blueprint hook for the break lights + BrakeLights(false); + + // reset brake input to zero + ChaosVehicleMovement->SetBrakeInput(0.0f); +} + +void ALuckyrobotsPawn::StartHandbrake(const FInputActionValue& Value) +{ + // add the input + ChaosVehicleMovement->SetHandbrakeInput(true); + + // call the Blueprint hook for the break lights + BrakeLights(true); +} + +void ALuckyrobotsPawn::StopHandbrake(const FInputActionValue& Value) +{ + // add the input + ChaosVehicleMovement->SetHandbrakeInput(false); + + // call the Blueprint hook for the break lights + BrakeLights(false); +} + +void ALuckyrobotsPawn::LookAround(const FInputActionValue& Value) +{ + // get the flat angle value for the input + float LookValue = Value.Get(); + + // add the input + BackSpringArm->AddLocalRotation(FRotator(0.0f, LookValue, 0.0f)); +} + +void ALuckyrobotsPawn::ToggleCamera(const FInputActionValue& Value) +{ + // toggle the active camera flag + bFrontCameraActive = !bFrontCameraActive; + + FrontCamera->SetActive(bFrontCameraActive); + BackCamera->SetActive(!bFrontCameraActive); +} + +void ALuckyrobotsPawn::ResetVehicle(const FInputActionValue& Value) +{ + // reset to a location slightly above our current one + FVector ResetLocation = GetActorLocation() + FVector(0.0f, 0.0f, 50.0f); + + // reset to our yaw. Ignore pitch and roll + FRotator ResetRotation = GetActorRotation(); + ResetRotation.Pitch = 0.0f; + ResetRotation.Roll = 0.0f; + + // teleport the actor to the reset spot and reset physics + SetActorTransform(FTransform(ResetRotation, ResetLocation, FVector::OneVector), false, nullptr, ETeleportType::TeleportPhysics); + + GetMesh()->SetPhysicsAngularVelocityInDegrees(FVector::ZeroVector); + GetMesh()->SetPhysicsLinearVelocity(FVector::ZeroVector); + + UE_LOG(LogTemplateVehicle, Error, TEXT("Reset Vehicle")); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsPawn.h b/Source/Luckyrobots/LuckyrobotsPawn.h new file mode 100644 index 00000000..d743d50a --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsPawn.h @@ -0,0 +1,139 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "WheeledVehiclePawn.h" +#include "LuckyrobotsPawn.generated.h" + +class UCameraComponent; +class USpringArmComponent; +class UInputAction; +class UChaosWheeledVehicleMovementComponent; +struct FInputActionValue; + +DECLARE_LOG_CATEGORY_EXTERN(LogTemplateVehicle, Log, All); + +/** + * Vehicle Pawn class + * Handles common functionality for all vehicle types, + * including input handling and camera management. + * + * Specific vehicle configurations are handled in subclasses. + */ +UCLASS(abstract) +class ALuckyrobotsPawn : public AWheeledVehiclePawn +{ + GENERATED_BODY() + + /** Spring Arm for the front camera */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + USpringArmComponent* FrontSpringArm; + + /** Front Camera component */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + UCameraComponent* FrontCamera; + + /** Spring Arm for the back camera */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + USpringArmComponent* BackSpringArm; + + /** Back Camera component */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + UCameraComponent* BackCamera; + + /** Cast pointer to the Chaos Vehicle movement component */ + TObjectPtr ChaosVehicleMovement; + +protected: + + /** Steering Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* SteeringAction; + + /** Throttle Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* ThrottleAction; + + /** Brake Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* BrakeAction; + + /** Handbrake Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* HandbrakeAction; + + /** Look Around Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* LookAroundAction; + + /** Toggle Camera Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* ToggleCameraAction; + + /** Reset Vehicle Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* ResetVehicleAction; + + /** Keeps track of which camera is active */ + bool bFrontCameraActive = false; + +public: + ALuckyrobotsPawn(); + + // Begin Pawn interface + + virtual void SetupPlayerInputComponent(UInputComponent* InputComponent) override; + + // End Pawn interface + + // Begin Actor interface + + virtual void Tick(float Delta) override; + + // End Actor interface + +protected: + + /** Handles steering input */ + void Steering(const FInputActionValue& Value); + + /** Handles throttle input */ + void Throttle(const FInputActionValue& Value); + + /** Handles brake input */ + void Brake(const FInputActionValue& Value); + + /** Handles brake start/stop inputs */ + void StartBrake(const FInputActionValue& Value); + void StopBrake(const FInputActionValue& Value); + + /** Handles handbrake start/stop inputs */ + void StartHandbrake(const FInputActionValue& Value); + void StopHandbrake(const FInputActionValue& Value); + + /** Handles look around input */ + void LookAround(const FInputActionValue& Value); + + /** Handles toggle camera input */ + void ToggleCamera(const FInputActionValue& Value); + + /** Handles reset vehicle input */ + void ResetVehicle(const FInputActionValue& Value); + + /** Called when the brake lights are turned on or off */ + UFUNCTION(BlueprintImplementableEvent, Category="Vehicle") + void BrakeLights(bool bBraking); + +public: + /** Returns the front spring arm subobject */ + FORCEINLINE USpringArmComponent* GetFrontSpringArm() const { return FrontSpringArm; } + /** Returns the front camera subobject */ + FORCEINLINE UCameraComponent* GetFollowCamera() const { return FrontCamera; } + /** Returns the back spring arm subobject */ + FORCEINLINE USpringArmComponent* GetBackSpringArm() const { return BackSpringArm; } + /** Returns the back camera subobject */ + FORCEINLINE UCameraComponent* GetBackCamera() const { return BackCamera; } + /** Returns the cast Chaos Vehicle Movement subobject */ + FORCEINLINE const TObjectPtr& GetChaosVehicleMovement() const { return ChaosVehicleMovement; } +}; diff --git a/Source/Luckyrobots/LuckyrobotsPlayerController.cpp b/Source/Luckyrobots/LuckyrobotsPlayerController.cpp new file mode 100644 index 00000000..256abd27 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsPlayerController.cpp @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LuckyrobotsPlayerController.h" +#include "LuckyrobotsPawn.h" +#include "LuckyrobotsUI.h" +#include "EnhancedInputSubsystems.h" +#include "ChaosWheeledVehicleMovementComponent.h" + +void ALuckyrobotsPlayerController::BeginPlay() +{ + Super::BeginPlay(); + + // spawn the UI widget and add it to the viewport + VehicleUI = CreateWidget(this, VehicleUIClass); + + check(VehicleUI); + + VehicleUI->AddToViewport(); +} + +void ALuckyrobotsPlayerController::SetupInputComponent() +{ + Super::SetupInputComponent(); + + // get the enhanced input subsystem + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(GetLocalPlayer())) + { + // add the mapping context so we get controls + Subsystem->AddMappingContext(InputMappingContext, 0); + + // optionally add the steering wheel context + if (bUseSteeringWheelControls && SteeringWheelInputMappingContext) + { + Subsystem->AddMappingContext(SteeringWheelInputMappingContext, 1); + } + } +} + +void ALuckyrobotsPlayerController::Tick(float Delta) +{ + Super::Tick(Delta); + + if (IsValid(VehiclePawn) && IsValid(VehicleUI)) + { + VehicleUI->UpdateSpeed(VehiclePawn->GetChaosVehicleMovement()->GetForwardSpeed()); + VehicleUI->UpdateGear(VehiclePawn->GetChaosVehicleMovement()->GetCurrentGear()); + } +} + +void ALuckyrobotsPlayerController::OnPossess(APawn* InPawn) +{ + Super::OnPossess(InPawn); + + // get a pointer to the controlled pawn + VehiclePawn = CastChecked(InPawn); +} diff --git a/Source/Luckyrobots/LuckyrobotsPlayerController.h b/Source/Luckyrobots/LuckyrobotsPlayerController.h new file mode 100644 index 00000000..04e65f00 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsPlayerController.h @@ -0,0 +1,68 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/PlayerController.h" +#include "LuckyrobotsPlayerController.generated.h" + +class UInputMappingContext; +class ALuckyrobotsPawn; +class ULuckyrobotsUI; + +/** + * Vehicle Player Controller class + * Handles input mapping and user interface + */ +UCLASS(abstract) +class LUCKYROBOTS_API ALuckyrobotsPlayerController : public APlayerController +{ + GENERATED_BODY() + +protected: + + /** Input Mapping Context to be used for player input */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputMappingContext* InputMappingContext; + + /** If true, the optional steering wheel input mapping context will be registered */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + bool bUseSteeringWheelControls = false; + + /** Optional Input Mapping Context to be used for steering wheel input. + * This is added alongside the default Input Mapping Context and does not block other forms of input. + */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta=(EditCondition="bUseSteeringWheelControls")) + UInputMappingContext* SteeringWheelInputMappingContext; + + /** Pointer to the controlled vehicle pawn */ + TObjectPtr VehiclePawn; + + /** Type of the UI to spawn */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = UI) + TSubclassOf VehicleUIClass; + + /** Pointer to the UI widget */ + TObjectPtr VehicleUI; + + + + // Begin Actor interface +protected: + + virtual void BeginPlay() override; + virtual void SetupInputComponent() override; + +public: + + virtual void Tick(float Delta) override; + + // End Actor interface + + // Begin PlayerController interface +protected: + + virtual void OnPossess(APawn* InPawn) override; + + // End PlayerController interface +}; diff --git a/Source/Luckyrobots/LuckyrobotsSportsCar.cpp b/Source/Luckyrobots/LuckyrobotsSportsCar.cpp new file mode 100644 index 00000000..b4194d3a --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsSportsCar.cpp @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LuckyrobotsSportsCar.h" +#include "LuckyrobotsSportsWheelFront.h" +#include "LuckyrobotsSportsWheelRear.h" +#include "ChaosWheeledVehicleMovementComponent.h" + +ALuckyrobotsSportsCar::ALuckyrobotsSportsCar() +{ + // Note: for faster iteration times, the vehicle setup can be tweaked in the Blueprint instead + + // Set up the chassis + GetChaosVehicleMovement()->ChassisHeight = 144.0f; + GetChaosVehicleMovement()->DragCoefficient = 0.31f; + + // Set up the wheels + GetChaosVehicleMovement()->bLegacyWheelFrictionPosition = true; + GetChaosVehicleMovement()->WheelSetups.SetNum(4); + + GetChaosVehicleMovement()->WheelSetups[0].WheelClass = ULuckyrobotsSportsWheelFront::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[0].BoneName = FName("Phys_Wheel_FL"); + GetChaosVehicleMovement()->WheelSetups[0].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[1].WheelClass = ULuckyrobotsSportsWheelFront::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[1].BoneName = FName("Phys_Wheel_FR"); + GetChaosVehicleMovement()->WheelSetups[1].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[2].WheelClass = ULuckyrobotsSportsWheelRear::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[2].BoneName = FName("Phys_Wheel_BL"); + GetChaosVehicleMovement()->WheelSetups[2].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[3].WheelClass = ULuckyrobotsSportsWheelRear::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[3].BoneName = FName("Phys_Wheel_BR"); + GetChaosVehicleMovement()->WheelSetups[3].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + // Set up the engine + // NOTE: Check the Blueprint asset for the Torque Curve + GetChaosVehicleMovement()->EngineSetup.MaxTorque = 750.0f; + GetChaosVehicleMovement()->EngineSetup.MaxRPM = 7000.0f; + GetChaosVehicleMovement()->EngineSetup.EngineIdleRPM = 900.0f; + GetChaosVehicleMovement()->EngineSetup.EngineBrakeEffect = 0.2f; + GetChaosVehicleMovement()->EngineSetup.EngineRevUpMOI = 5.0f; + GetChaosVehicleMovement()->EngineSetup.EngineRevDownRate = 600.0f; + + // Set up the transmission + GetChaosVehicleMovement()->TransmissionSetup.bUseAutomaticGears = true; + GetChaosVehicleMovement()->TransmissionSetup.bUseAutoReverse = true; + GetChaosVehicleMovement()->TransmissionSetup.FinalRatio = 2.81f; + GetChaosVehicleMovement()->TransmissionSetup.ChangeUpRPM = 6000.0f; + GetChaosVehicleMovement()->TransmissionSetup.ChangeDownRPM = 2000.0f; + GetChaosVehicleMovement()->TransmissionSetup.GearChangeTime = 0.2f; + GetChaosVehicleMovement()->TransmissionSetup.TransmissionEfficiency = 0.9f; + + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios.SetNum(5); + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[0] = 4.25f; + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[1] = 2.52f; + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[2] = 1.66f; + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[3] = 1.22f; + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[4] = 1.0f; + + GetChaosVehicleMovement()->TransmissionSetup.ReverseGearRatios.SetNum(1); + GetChaosVehicleMovement()->TransmissionSetup.ReverseGearRatios[0] = 4.04f; + + // Set up the steering + // NOTE: Check the Blueprint asset for the Steering Curve + GetChaosVehicleMovement()->SteeringSetup.SteeringType = ESteeringType::Ackermann; + GetChaosVehicleMovement()->SteeringSetup.AngleRatio = 0.7f; +} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsSportsCar.h b/Source/Luckyrobots/LuckyrobotsSportsCar.h new file mode 100644 index 00000000..507cc6b7 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsSportsCar.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LuckyrobotsPawn.h" +#include "LuckyrobotsSportsCar.generated.h" + +/** + * Sports car wheeled vehicle implementation + */ +UCLASS(abstract) +class LUCKYROBOTS_API ALuckyrobotsSportsCar : public ALuckyrobotsPawn +{ + GENERATED_BODY() + +public: + + ALuckyrobotsSportsCar(); +}; diff --git a/Source/Luckyrobots/LuckyrobotsSportsWheelFront.cpp b/Source/Luckyrobots/LuckyrobotsSportsWheelFront.cpp new file mode 100644 index 00000000..505f1712 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsSportsWheelFront.cpp @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LuckyrobotsSportsWheelFront.h" + +ULuckyrobotsSportsWheelFront::ULuckyrobotsSportsWheelFront() +{ + WheelRadius = 39.0f; + WheelWidth = 35.0f; + FrictionForceMultiplier = 3.0f; + + MaxBrakeTorque = 4500.0f; + MaxHandBrakeTorque = 6000.0f; +} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsSportsWheelFront.h b/Source/Luckyrobots/LuckyrobotsSportsWheelFront.h new file mode 100644 index 00000000..c53efc77 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsSportsWheelFront.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LuckyrobotsWheelFront.h" +#include "LuckyrobotsSportsWheelFront.generated.h" + +/** + * Front wheel definition for Sports Car. + */ +UCLASS() +class LUCKYROBOTS_API ULuckyrobotsSportsWheelFront : public ULuckyrobotsWheelFront +{ + GENERATED_BODY() + +public: + + ULuckyrobotsSportsWheelFront(); +}; diff --git a/Source/Luckyrobots/LuckyrobotsSportsWheelRear.cpp b/Source/Luckyrobots/LuckyrobotsSportsWheelRear.cpp new file mode 100644 index 00000000..e667d02f --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsSportsWheelRear.cpp @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LuckyrobotsSportsWheelRear.h" + +ULuckyrobotsSportsWheelRear::ULuckyrobotsSportsWheelRear() +{ + WheelRadius = 40.f; + WheelWidth = 40.0f; + FrictionForceMultiplier = 4.0f; + SlipThreshold = 100.0f; + SkidThreshold = 100.0f; + MaxSteerAngle = 0.0f; + MaxHandBrakeTorque = 6000.0f; +} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsSportsWheelRear.h b/Source/Luckyrobots/LuckyrobotsSportsWheelRear.h new file mode 100644 index 00000000..fffea331 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsSportsWheelRear.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LuckyrobotsWheelRear.h" +#include "LuckyrobotsSportsWheelRear.generated.h" + +/** + * Rear wheel definition for Sports Car. + */ +UCLASS() +class LUCKYROBOTS_API ULuckyrobotsSportsWheelRear : public ULuckyrobotsWheelRear +{ + GENERATED_BODY() + +public: + + ULuckyrobotsSportsWheelRear(); +}; diff --git a/Source/Luckyrobots/LuckyrobotsUI.cpp b/Source/Luckyrobots/LuckyrobotsUI.cpp new file mode 100644 index 00000000..bb17d2c9 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsUI.cpp @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LuckyrobotsUI.h" + +void ULuckyrobotsUI::UpdateSpeed(float NewSpeed) +{ + // format the speed to KPH or MPH + float FormattedSpeed = FMath::Abs(NewSpeed) * (bIsMPH ? 0.022f : 0.036f); + + // call the Blueprint handler + OnSpeedUpdate(FormattedSpeed); +} + +void ULuckyrobotsUI::UpdateGear(int32 NewGear) +{ + // call the Blueprint handler + OnGearUpdate(NewGear); +} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsUI.h b/Source/Luckyrobots/LuckyrobotsUI.h new file mode 100644 index 00000000..43bf6605 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsUI.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Blueprint/UserWidget.h" +#include "LuckyrobotsUI.generated.h" + +/** + * Simple Vehicle HUD class + * Displays the current speed and gear. + * Widget setup is handled in a Blueprint subclass. + */ +UCLASS(abstract) +class LUCKYROBOTS_API ULuckyrobotsUI : public UUserWidget +{ + GENERATED_BODY() + +protected: + + /** Controls the display of speed in Km/h or MPH */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Vehicle) + bool bIsMPH = false; + +public: + + /** Called to update the speed display */ + void UpdateSpeed(float NewSpeed); + + /** Called to update the gear display */ + void UpdateGear(int32 NewGear); + +protected: + + /** Implemented in Blueprint to display the new speed */ + UFUNCTION(BlueprintImplementableEvent, Category = Vehicle) + void OnSpeedUpdate(float NewSpeed); + + /** Implemented in Blueprint to display the new gear */ + UFUNCTION(BlueprintImplementableEvent, Category = Vehicle) + void OnGearUpdate(int32 NewGear); +}; diff --git a/Source/Luckyrobots/LuckyrobotsWheelFront.cpp b/Source/Luckyrobots/LuckyrobotsWheelFront.cpp new file mode 100644 index 00000000..5dfb79bb --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsWheelFront.cpp @@ -0,0 +1,11 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LuckyrobotsWheelFront.h" +#include "UObject/ConstructorHelpers.h" + +ULuckyrobotsWheelFront::ULuckyrobotsWheelFront() +{ + AxleType = EAxleType::Front; + bAffectedBySteering = true; + MaxSteerAngle = 40.f; +} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsWheelFront.h b/Source/Luckyrobots/LuckyrobotsWheelFront.h new file mode 100644 index 00000000..4ff5cd1b --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsWheelFront.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ChaosVehicleWheel.h" +#include "LuckyrobotsWheelFront.generated.h" + +/** + * Base front wheel definition. + */ +UCLASS() +class ULuckyrobotsWheelFront : public UChaosVehicleWheel +{ + GENERATED_BODY() + +public: + ULuckyrobotsWheelFront(); +}; \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsWheelRear.cpp b/Source/Luckyrobots/LuckyrobotsWheelRear.cpp new file mode 100644 index 00000000..334d147a --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsWheelRear.cpp @@ -0,0 +1,11 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LuckyrobotsWheelRear.h" +#include "UObject/ConstructorHelpers.h" + +ULuckyrobotsWheelRear::ULuckyrobotsWheelRear() +{ + AxleType = EAxleType::Rear; + bAffectedByHandbrake = true; + bAffectedByEngine = true; +} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsWheelRear.h b/Source/Luckyrobots/LuckyrobotsWheelRear.h new file mode 100644 index 00000000..345b1781 --- /dev/null +++ b/Source/Luckyrobots/LuckyrobotsWheelRear.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ChaosVehicleWheel.h" +#include "LuckyrobotsWheelRear.generated.h" + +/** + * Base rear wheel definition. + */ +UCLASS() +class ULuckyrobotsWheelRear : public UChaosVehicleWheel +{ + GENERATED_BODY() + +public: + ULuckyrobotsWheelRear(); +}; diff --git a/Source/LuckyrobotsEditor.Target.cs b/Source/LuckyrobotsEditor.Target.cs index 13b1e4b2..d60c7153 100644 --- a/Source/LuckyrobotsEditor.Target.cs +++ b/Source/LuckyrobotsEditor.Target.cs @@ -1,15 +1,15 @@ -// Fill out your copyright notice in the Description page of Project Settings. +// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class LuckyrobotsEditorTarget : TargetRules { - public LuckyrobotsEditorTarget(TargetInfo Target) : base(Target) + public LuckyrobotsEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; - - ExtraModuleNames.AddRange( new string[] { "Luckyrobots" } ); + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; + ExtraModuleNames.Add("Luckyrobots"); } }