diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 4091df00..9f4b41a3 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -319,18 +319,3 @@ RuntimeGeneration=Dynamic [/Script/AIModule.CrowdManager] MaxAgentRadius=100.000000 -[/Script/Engine.Engine] -+ActiveGameNameRedirects=(OldGameName="TP_VehicleAdv",NewGameName="/Script/Luckyrobots") -+ActiveGameNameRedirects=(OldGameName="/Script/TP_VehicleAdv",NewGameName="/Script/Luckyrobots") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvWheelRear",NewClassName="LuckyrobotsWheelRear") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvWheelFront",NewClassName="LuckyrobotsWheelFront") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvUI",NewClassName="LuckyrobotsUI") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvSportsWheelRear",NewClassName="LuckyrobotsSportsWheelRear") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvSportsWheelFront",NewClassName="LuckyrobotsSportsWheelFront") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvSportsCar",NewClassName="LuckyrobotsSportsCar") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvPlayerController",NewClassName="LuckyrobotsPlayerController") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvPawn",NewClassName="LuckyrobotsPawn") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvOffroadWheelRear",NewClassName="LuckyrobotsOffroadWheelRear") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvOffroadWheelFront",NewClassName="LuckyrobotsOffroadWheelFront") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvOffroadCar",NewClassName="LuckyrobotsOffroadCar") -+ActiveClassRedirects=(OldClassName="TP_VehicleAdvGameMode",NewClassName="LuckyrobotsGameMode") \ No newline at end of file diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini index 877dad84..1ff89cc1 100644 --- a/Config/DefaultInput.ini +++ b/Config/DefaultInput.ini @@ -1,6 +1,3 @@ -[/Script/RawInput.RawInputSettings] -+DeviceConfigurations=(VendorID="0x046D",ProductID="0xC262",AxisProperties=((bEnabled=False),(Key=GenericUSBController_Axis1,Offset=-0.500000),(bEnabled=False),(Key=GenericUSBController_Axis2,bInverted=True,Offset=1.000000),(Key=GenericUSBController_Axis3,bInverted=True,Offset=1.000000)),ButtonProperties=((Key=GenericUSBController_Button1),(Key=GenericUSBController_Button2),(Key=GenericUSBController_Button3),(Key=GenericUSBController_Button4),(Key=GenericUSBController_Button5),(Key=GenericUSBController_Button6),(Key=GenericUSBController_Button7),(Key=GenericUSBController_Button8),(Key=GenericUSBController_Button9),(Key=GenericUSBController_Button10),(Key=GenericUSBController_Button11),(Key=GenericUSBController_Button12))) - [/Script/Engine.InputSettings] -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) @@ -19,16 +16,6 @@ +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) @@ -47,10 +34,6 @@ +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) @@ -67,7 +50,6 @@ +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) @@ -76,20 +58,6 @@ +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) bAltEnterTogglesFullscreen=True bF11TogglesFullscreen=True bUseMouseForTouch=False @@ -110,56 +78,6 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown DefaultViewportMouseLockMode=LockOnCapture FOVScale=0.011110 DoubleClickTime=0.200000 -+ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) -+ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder) -+ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab) -+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) -+ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) -+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Menu_Click) -+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Thumbstick_Click) -+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_Click) -+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_Click) -+ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Grip_Click) -+ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Grip_Click) -+ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Grip_Click) -+ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_A_Click) -+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) -+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) -+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up) -+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) -+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_FaceButton_Bottom) -+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Gamepad_RightY) -+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) -+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=Left) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Right) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) -+AxisMappings=(AxisName="LookUp",Scale=1.000000,Key=MouseY) -+AxisMappings=(AxisName="LookRight",Scale=1.000000,Key=MouseX) -+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_RightTriggerAxis) -+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Gamepad_LeftTriggerAxis) -+AxisMappings=(AxisName="MoveForward",Scale=-2.000000,Key=GenericUSBController_Axis2) -+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=GenericUSBController_Axis3) -+AxisMappings=(AxisName="MoveRight",Scale=3.000000,Key=GenericUSBController_Axis1) -+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Vive_Right_Trigger_Axis) -+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Vive_Left_Trigger_Axis) -+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MixedReality_Right_Trigger_Axis) -+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=MixedReality_Left_Trigger_Axis) -+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusTouch_Right_Trigger_Axis) -+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=OculusTouch_Left_Trigger_Axis) -+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=ValveIndex_Right_Trigger_Axis) -+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=ValveIndex_Left_Trigger_Axis) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Left_Trackpad_X) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Right_Trackpad_X) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Right_Thumbstick_X) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_X) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X) -+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_X) -DefaultTouchInterface=/Game/Vehicles/Vehicle/LeftVirtualJoystickOnly.LeftVirtualJoystickOnly --ConsoleKeys=Tilde -+ConsoleKeys=Tilde DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks diff --git a/Content/Blueprint/Core/BP_3DtextHelp.uasset b/Content/Blueprint/Core/BP_3DtextHelp.uasset index 75973ecc..c4cec44f 100644 --- a/Content/Blueprint/Core/BP_3DtextHelp.uasset +++ b/Content/Blueprint/Core/BP_3DtextHelp.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:36b823bb952428d5bc69dcd28d79bbe4b2dc6beba8e44e7142f5abd75f98a5b3 -size 759633 +oid sha256:ac2dcebff131d864771d34e2b0b0c5719bfd05ec2c5b65342c0f98141d51545e +size 760034 diff --git a/Content/Blueprint/RobotPawnActors/BP_mujokoStretch.uasset b/Content/Blueprint/RobotPawnActors/BP_mujokoStretch.uasset index 38bf59ef..f32674d7 100644 --- a/Content/Blueprint/RobotPawnActors/BP_mujokoStretch.uasset +++ b/Content/Blueprint/RobotPawnActors/BP_mujokoStretch.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5ed53f5e1689c7fe99d5e029ab0e763818a4df8d6d7030ac8bc42f63ba67cc63 -size 1939803 +oid sha256:f1d5fa7eb9e498ace865d16f7f7a7b4ba008eee85f7ead7c823631f8dc1d46c5 +size 1927013 diff --git a/Content/Developers/Wdev/Robots/BP_Stretch.uasset b/Content/Developers/Wdev/Robots/BP_Stretch.uasset index d6b13965..8a0cd7d8 100644 --- a/Content/Developers/Wdev/Robots/BP_Stretch.uasset +++ b/Content/Developers/Wdev/Robots/BP_Stretch.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:41c26f28e1aca6badcf196d4628e439c2f07540ffb3d715522e67f60eaee5898 +oid sha256:f30dbf3a3f95b6de4251aa34bfd49ff3d4c24f8074f93218c57e037dca57fa0c size 391877 diff --git a/Content/Track/MI_TrackEdge.uasset b/Content/Track/MI_TrackEdge.uasset deleted file mode 100644 index 13a59913..00000000 --- a/Content/Track/MI_TrackEdge.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:36473b83b6c5522f66f31dfdc2950352f2df0fbdd3def8e613ae2c5b02dd7e46 -size 12100 diff --git a/Content/Track/M_Track.uasset b/Content/Track/M_Track.uasset deleted file mode 100644 index 078d206b..00000000 --- a/Content/Track/M_Track.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1c89717831d73db3160ae509bf5411c0d2ce498b166e9e1dbc9461b02e480eb6 -size 18303 diff --git a/Content/Track/SM_Track_10M.uasset b/Content/Track/SM_Track_10M.uasset deleted file mode 100644 index 88b5dda3..00000000 --- a/Content/Track/SM_Track_10M.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fe284cff4926f35003c94c63b68c8abff026d04f28d90b8a1574f1a3c369ffa4 -size 106003 diff --git a/Content/VehicleTemplate/Blueprints/BP_AssetGuideline_Chaos.uasset b/Content/VehicleTemplate/Blueprints/BP_AssetGuideline_Chaos.uasset deleted file mode 100644 index 89c2df9a..00000000 --- a/Content/VehicleTemplate/Blueprints/BP_AssetGuideline_Chaos.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:501d4e871a9687fb64f21aaa5e3ef0d4f7e5d4c5e27e2a563717991440c8deb6 -size 5829 diff --git a/Content/VehicleTemplate/Blueprints/BP_VehicleAdvGameMode.uasset b/Content/VehicleTemplate/Blueprints/BP_VehicleAdvGameMode.uasset deleted file mode 100644 index f2b484eb..00000000 --- a/Content/VehicleTemplate/Blueprints/BP_VehicleAdvGameMode.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f28008c12242b73a3f147517779cfaa4cd2b51ca41d6a840f47dcaf6f885e78c -size 20528 diff --git a/Content/VehicleTemplate/Blueprints/BP_VehicleAdvOffroadGameMode.uasset b/Content/VehicleTemplate/Blueprints/BP_VehicleAdvOffroadGameMode.uasset deleted file mode 100644 index 097bbded..00000000 --- a/Content/VehicleTemplate/Blueprints/BP_VehicleAdvOffroadGameMode.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8ee7fd86ec17531691f3bead27aeb52b1e34437ccc996e6a4b70a5d5dfabb032 -size 19959 diff --git a/Content/VehicleTemplate/Blueprints/BP_VehicleAdvPlayerController.uasset b/Content/VehicleTemplate/Blueprints/BP_VehicleAdvPlayerController.uasset deleted file mode 100644 index ae801003..00000000 --- a/Content/VehicleTemplate/Blueprints/BP_VehicleAdvPlayerController.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b60e12295dfb6c1cae567b7f4558bc4acba71e7fce2aaf4a133a20305b18fa16 -size 21201 diff --git a/Content/VehicleTemplate/Blueprints/OffroadCar/BP_OffroadCar_Pawn.uasset b/Content/VehicleTemplate/Blueprints/OffroadCar/BP_OffroadCar_Pawn.uasset deleted file mode 100644 index 8415f0ac..00000000 --- a/Content/VehicleTemplate/Blueprints/OffroadCar/BP_OffroadCar_Pawn.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:da9df25eaa8747dbd087b89043f45854145b6c30730c5e34cca8634c34371648 -size 36943 diff --git a/Content/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_TorqueCurve.uasset b/Content/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_TorqueCurve.uasset deleted file mode 100644 index b742ef10..00000000 --- a/Content/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_TorqueCurve.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:27a9f3485d5fa6af8b81658672c030980b7de062ef8d4bc1948141c5bf852b7c -size 2011 diff --git a/Content/VehicleTemplate/Blueprints/SportsCar/BP_SportsCar_Pawn.uasset b/Content/VehicleTemplate/Blueprints/SportsCar/BP_SportsCar_Pawn.uasset deleted file mode 100644 index 6cd332db..00000000 --- a/Content/VehicleTemplate/Blueprints/SportsCar/BP_SportsCar_Pawn.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e1e58f7ed2ada260ebf1697505587d505135cd325089bf47cdb3814aa9c280be -size 63587 diff --git 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"Enabled": true @@ -33,10 +44,6 @@ { "Name": "HDRIBackdrop", "Enabled": true - }, - { - "Name": "RawInput", - "Enabled": true } ] } \ No newline at end of file diff --git a/Source/Luckyrobots.Target.cs b/Source/Luckyrobots.Target.cs index a152f7d9..0a031a03 100644 --- a/Source/Luckyrobots.Target.cs +++ b/Source/Luckyrobots.Target.cs @@ -1,4 +1,4 @@ -// Copyright Epic Games, Inc. All Rights Reserved. +// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; @@ -9,9 +9,9 @@ public class LuckyrobotsTarget : TargetRules { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V5; - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; - ExtraModuleNames.Add("Luckyrobots"); - + + ExtraModuleNames.AddRange( new string[] { "Luckyrobots" } ); + if (Target.Configuration == UnrealTargetConfiguration.Test) { this.bUseLoggingInShipping = true; diff --git a/Source/Luckyrobots/Luckyrobots.Build.cs b/Source/Luckyrobots/Luckyrobots.Build.cs index a8ddfca7..227db47c 100644 --- a/Source/Luckyrobots/Luckyrobots.Build.cs +++ b/Source/Luckyrobots/Luckyrobots.Build.cs @@ -1,4 +1,4 @@ -// Copyright Epic Games, Inc. All Rights Reserved. +// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; @@ -8,17 +8,7 @@ public class Luckyrobots : ModuleRules { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", - "ChaosVehicles", - "PhysicsCore", - "AsyncLoadingScreen", - "BlueprintJson", - "FileHelper", - "LuckyMujoco", - "LuckyTextWrite", - "SocketIOClient", - "VaRest" - }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PrivateDependencyModuleNames.AddRange(new string[] { }); diff --git a/Source/Luckyrobots/LuckyrobotsGameMode.cpp b/Source/Luckyrobots/LuckyrobotsGameMode.cpp deleted file mode 100644 index d7072bc9..00000000 --- a/Source/Luckyrobots/LuckyrobotsGameMode.cpp +++ /dev/null @@ -1,9 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "LuckyrobotsGameMode.h" -#include "LuckyrobotsPlayerController.h" - -ALuckyrobotsGameMode::ALuckyrobotsGameMode() -{ - PlayerControllerClass = ALuckyrobotsPlayerController::StaticClass(); -} diff --git a/Source/Luckyrobots/LuckyrobotsGameMode.h b/Source/Luckyrobots/LuckyrobotsGameMode.h deleted file mode 100644 index 6489cad6..00000000 --- a/Source/Luckyrobots/LuckyrobotsGameMode.h +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/GameModeBase.h" -#include "LuckyrobotsGameMode.generated.h" - -UCLASS(MinimalAPI) -class ALuckyrobotsGameMode : public AGameModeBase -{ - GENERATED_BODY() - -public: - ALuckyrobotsGameMode(); -}; - - - diff --git a/Source/Luckyrobots/LuckyrobotsOffroadCar.cpp b/Source/Luckyrobots/LuckyrobotsOffroadCar.cpp deleted file mode 100644 index 817431b4..00000000 --- a/Source/Luckyrobots/LuckyrobotsOffroadCar.cpp +++ /dev/null @@ -1,85 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - - -#include "LuckyrobotsOffroadCar.h" -#include "LuckyrobotsOffroadWheelFront.h" -#include "LuckyrobotsOffroadWheelRear.h" -#include "ChaosWheeledVehicleMovementComponent.h" -#include "GameFramework/SpringArmComponent.h" - -ALuckyrobotsOffroadCar::ALuckyrobotsOffroadCar() -{ - // construct the mesh components - Chassis = CreateDefaultSubobject(TEXT("Chassis")); - Chassis->SetupAttachment(GetMesh()); - - // NOTE: tire sockets are set from the Blueprint class - TireFrontLeft = CreateDefaultSubobject(TEXT("Tire Front Left")); - TireFrontLeft->SetupAttachment(GetMesh(), FName("VisWheel_FL")); - TireFrontLeft->SetCollisionProfileName(FName("NoCollision")); - - TireFrontRight = CreateDefaultSubobject(TEXT("Tire Front Right")); - TireFrontRight->SetupAttachment(GetMesh(), FName("VisWheel_FR")); - TireFrontRight->SetCollisionProfileName(FName("NoCollision")); - TireFrontRight->SetRelativeRotation(FRotator(0.0f, 180.0f, 0.0f)); - - TireRearLeft = CreateDefaultSubobject(TEXT("Tire Rear Left")); - TireRearLeft->SetupAttachment(GetMesh(), FName("VisWheel_BL")); - TireRearLeft->SetCollisionProfileName(FName("NoCollision")); - - TireRearRight = CreateDefaultSubobject(TEXT("Tire Rear Right")); - TireRearRight->SetupAttachment(GetMesh(), FName("VisWheel_BR")); - TireRearRight->SetCollisionProfileName(FName("NoCollision")); - TireRearRight->SetRelativeRotation(FRotator(0.0f, 180.0f, 0.0f)); - - // adjust the cameras - GetFrontSpringArm()->SetRelativeLocation(FVector(-5.0f, -30.0f, 135.0f)); - GetBackSpringArm()->SetRelativeLocation(FVector(0.0f, 0.0f, 75.0f)); - - // Note: for faster iteration times, the vehicle setup can be tweaked in the Blueprint instead - - // Set up the chassis - GetChaosVehicleMovement()->ChassisHeight = 160.0f; - GetChaosVehicleMovement()->DragCoefficient = 0.1f; - GetChaosVehicleMovement()->DownforceCoefficient = 0.1f; - GetChaosVehicleMovement()->CenterOfMassOverride = FVector(0.0f, 0.0f, 75.0f); - GetChaosVehicleMovement()->bEnableCenterOfMassOverride = true; - - // Set up the wheels - GetChaosVehicleMovement()->bLegacyWheelFrictionPosition = true; - GetChaosVehicleMovement()->WheelSetups.SetNum(4); - - GetChaosVehicleMovement()->WheelSetups[0].WheelClass = ULuckyrobotsOffroadWheelFront::StaticClass(); - GetChaosVehicleMovement()->WheelSetups[0].BoneName = FName("PhysWheel_FL"); - GetChaosVehicleMovement()->WheelSetups[0].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); - - GetChaosVehicleMovement()->WheelSetups[1].WheelClass = ULuckyrobotsOffroadWheelFront::StaticClass(); - GetChaosVehicleMovement()->WheelSetups[1].BoneName = FName("PhysWheel_FR"); - GetChaosVehicleMovement()->WheelSetups[1].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); - - GetChaosVehicleMovement()->WheelSetups[2].WheelClass = ULuckyrobotsOffroadWheelRear::StaticClass(); - GetChaosVehicleMovement()->WheelSetups[2].BoneName = FName("PhysWheel_BL"); - GetChaosVehicleMovement()->WheelSetups[2].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); - - GetChaosVehicleMovement()->WheelSetups[3].WheelClass = ULuckyrobotsOffroadWheelRear::StaticClass(); - GetChaosVehicleMovement()->WheelSetups[3].BoneName = FName("PhysWheel_BR"); - GetChaosVehicleMovement()->WheelSetups[3].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); - - // Set up the engine - // NOTE: Check the Blueprint asset for the Torque Curve - GetChaosVehicleMovement()->EngineSetup.MaxTorque = 600.0f; - GetChaosVehicleMovement()->EngineSetup.MaxRPM = 5000.0f; - GetChaosVehicleMovement()->EngineSetup.EngineIdleRPM = 1200.0f; - GetChaosVehicleMovement()->EngineSetup.EngineBrakeEffect = 0.05f; - GetChaosVehicleMovement()->EngineSetup.EngineRevUpMOI = 5.0f; - GetChaosVehicleMovement()->EngineSetup.EngineRevDownRate = 600.0f; - - // Set up the differential - GetChaosVehicleMovement()->DifferentialSetup.DifferentialType = EVehicleDifferential::AllWheelDrive; - GetChaosVehicleMovement()->DifferentialSetup.FrontRearSplit = 0.5f; - - // Set up the steering - // NOTE: Check the Blueprint asset for the Steering Curve - GetChaosVehicleMovement()->SteeringSetup.SteeringType = ESteeringType::AngleRatio; - GetChaosVehicleMovement()->SteeringSetup.AngleRatio = 0.7f; -} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsOffroadCar.h b/Source/Luckyrobots/LuckyrobotsOffroadCar.h deleted file mode 100644 index b97acb5a..00000000 --- a/Source/Luckyrobots/LuckyrobotsOffroadCar.h +++ /dev/null @@ -1,40 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "LuckyrobotsPawn.h" -#include "LuckyrobotsOffroadCar.generated.h" - -/** - * Offroad car wheeled vehicle implementation - */ -UCLASS(abstract) -class LUCKYROBOTS_API ALuckyrobotsOffroadCar : public ALuckyrobotsPawn -{ - GENERATED_BODY() - - /** Chassis static mesh */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) - UStaticMeshComponent* Chassis; - - /** FL Tire static mesh */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) - UStaticMeshComponent* TireFrontLeft; - - /** FR Tire static mesh */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) - UStaticMeshComponent* TireFrontRight; - - /** RL Tire static mesh */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) - UStaticMeshComponent* TireRearLeft; - - /** RR Tire static mesh */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) - UStaticMeshComponent* TireRearRight; - -public: - - ALuckyrobotsOffroadCar(); -}; diff --git a/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.cpp b/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.cpp deleted file mode 100644 index 4c2e0083..00000000 --- a/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.cpp +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - - -#include "LuckyrobotsOffroadWheelFront.h" - -ULuckyrobotsOffroadWheelFront::ULuckyrobotsOffroadWheelFront() -{ - WheelRadius = 50.0f; - CorneringStiffness = 750.0f; - FrictionForceMultiplier = 4.0f; - bAffectedByEngine = true; - - SuspensionMaxRaise = 20.0f; - SuspensionMaxDrop = 20.0f; - WheelLoadRatio = 1.0f; - SpringRate = 100.0f; - SpringPreload = 100.0f; - SweepShape = ESweepShape::Shapecast; - - MaxBrakeTorque = 3000.0f; - MaxHandBrakeTorque = 6000.0f; -} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.h b/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.h deleted file mode 100644 index 8c882d80..00000000 --- a/Source/Luckyrobots/LuckyrobotsOffroadWheelFront.h +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "LuckyrobotsWheelFront.h" -#include "LuckyrobotsOffroadWheelFront.generated.h" - -/** - * Front wheel definition for Offroad Car. - */ -UCLASS() -class LUCKYROBOTS_API ULuckyrobotsOffroadWheelFront : public ULuckyrobotsWheelFront -{ - GENERATED_BODY() - -public: - ULuckyrobotsOffroadWheelFront(); -}; diff --git a/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.cpp b/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.cpp deleted file mode 100644 index d9a91a23..00000000 --- a/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.cpp +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - - -#include "LuckyrobotsOffroadWheelRear.h" - -ULuckyrobotsOffroadWheelRear::ULuckyrobotsOffroadWheelRear() -{ - WheelRadius = 50.f; - CorneringStiffness = 750.0f; - FrictionForceMultiplier = 4.0f; - - SuspensionMaxRaise = 20.0f; - SuspensionMaxDrop = 20.0f; - WheelLoadRatio = 1.0f; - SpringRate = 100.0f; - SpringPreload = 100.0f; - SweepShape = ESweepShape::Shapecast; - - MaxBrakeTorque = 3000.0f; - MaxHandBrakeTorque = 6000.0f; -} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.h b/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.h deleted file mode 100644 index 8b4aaed5..00000000 --- a/Source/Luckyrobots/LuckyrobotsOffroadWheelRear.h +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "LuckyrobotsWheelRear.h" -#include "LuckyrobotsOffroadWheelRear.generated.h" - -/** - * Rear wheel definition for Offroad Car. - */ -UCLASS() -class LUCKYROBOTS_API ULuckyrobotsOffroadWheelRear : public ULuckyrobotsWheelRear -{ - GENERATED_BODY() - -public: - - ULuckyrobotsOffroadWheelRear(); -}; diff --git a/Source/Luckyrobots/LuckyrobotsPawn.cpp b/Source/Luckyrobots/LuckyrobotsPawn.cpp deleted file mode 100644 index e847c851..00000000 --- a/Source/Luckyrobots/LuckyrobotsPawn.cpp +++ /dev/null @@ -1,207 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "LuckyrobotsPawn.h" -#include "LuckyrobotsWheelFront.h" -#include "LuckyrobotsWheelRear.h" -#include "Components/SkeletalMeshComponent.h" -#include "GameFramework/SpringArmComponent.h" -#include "Camera/CameraComponent.h" -#include "EnhancedInputComponent.h" -#include "EnhancedInputSubsystems.h" -#include "InputActionValue.h" -#include "ChaosWheeledVehicleMovementComponent.h" - -#define LOCTEXT_NAMESPACE "VehiclePawn" - -DEFINE_LOG_CATEGORY(LogTemplateVehicle); - -ALuckyrobotsPawn::ALuckyrobotsPawn() -{ - // construct the front camera boom - FrontSpringArm = CreateDefaultSubobject(TEXT("Front Spring Arm")); - FrontSpringArm->SetupAttachment(GetMesh()); - FrontSpringArm->TargetArmLength = 0.0f; - FrontSpringArm->bDoCollisionTest = false; - FrontSpringArm->bEnableCameraRotationLag = true; - FrontSpringArm->CameraRotationLagSpeed = 15.0f; - FrontSpringArm->SetRelativeLocation(FVector(30.0f, 0.0f, 120.0f)); - - FrontCamera = CreateDefaultSubobject(TEXT("Front Camera")); - FrontCamera->SetupAttachment(FrontSpringArm); - FrontCamera->bAutoActivate = false; - - // construct the back camera boom - BackSpringArm = CreateDefaultSubobject(TEXT("Back Spring Arm")); - BackSpringArm->SetupAttachment(GetMesh()); - BackSpringArm->TargetArmLength = 650.0f; - BackSpringArm->SocketOffset.Z = 150.0f; - BackSpringArm->bDoCollisionTest = false; - BackSpringArm->bInheritPitch = false; - BackSpringArm->bInheritRoll = false; - BackSpringArm->bEnableCameraRotationLag = true; - BackSpringArm->CameraRotationLagSpeed = 2.0f; - BackSpringArm->CameraLagMaxDistance = 50.0f; - - BackCamera = CreateDefaultSubobject(TEXT("Back Camera")); - BackCamera->SetupAttachment(BackSpringArm); - - // Configure the car mesh - GetMesh()->SetSimulatePhysics(true); - GetMesh()->SetCollisionProfileName(FName("Vehicle")); - - // get the Chaos Wheeled movement component - ChaosVehicleMovement = CastChecked(GetVehicleMovement()); - -} - -void ALuckyrobotsPawn::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) -{ - Super::SetupPlayerInputComponent(PlayerInputComponent); - - if (UEnhancedInputComponent* EnhancedInputComponent = Cast(PlayerInputComponent)) - { - // steering - EnhancedInputComponent->BindAction(SteeringAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::Steering); - EnhancedInputComponent->BindAction(SteeringAction, ETriggerEvent::Completed, this, &ALuckyrobotsPawn::Steering); - - // throttle - EnhancedInputComponent->BindAction(ThrottleAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::Throttle); - EnhancedInputComponent->BindAction(ThrottleAction, ETriggerEvent::Completed, this, &ALuckyrobotsPawn::Throttle); - - // break - EnhancedInputComponent->BindAction(BrakeAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::Brake); - EnhancedInputComponent->BindAction(BrakeAction, ETriggerEvent::Started, this, &ALuckyrobotsPawn::StartBrake); - EnhancedInputComponent->BindAction(BrakeAction, ETriggerEvent::Completed, this, &ALuckyrobotsPawn::StopBrake); - - // handbrake - EnhancedInputComponent->BindAction(HandbrakeAction, ETriggerEvent::Started, this, &ALuckyrobotsPawn::StartHandbrake); - EnhancedInputComponent->BindAction(HandbrakeAction, ETriggerEvent::Completed, this, &ALuckyrobotsPawn::StopHandbrake); - - // look around - EnhancedInputComponent->BindAction(LookAroundAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::LookAround); - - // toggle camera - EnhancedInputComponent->BindAction(ToggleCameraAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::ToggleCamera); - - // reset the vehicle - EnhancedInputComponent->BindAction(ResetVehicleAction, ETriggerEvent::Triggered, this, &ALuckyrobotsPawn::ResetVehicle); - } - else - { - UE_LOG(LogTemplateVehicle, Error, TEXT("'%s' Failed to find an Enhanced Input component! This template is built to use the Enhanced Input system. If you intend to use the legacy system, then you will need to update this C++ file."), *GetNameSafe(this)); - } -} - -void ALuckyrobotsPawn::Tick(float Delta) -{ - Super::Tick(Delta); - - // add some angular damping if the vehicle is in midair - bool bMovingOnGround = ChaosVehicleMovement->IsMovingOnGround(); - GetMesh()->SetAngularDamping(bMovingOnGround ? 0.0f : 3.0f); - - // realign the camera yaw to face front - float CameraYaw = BackSpringArm->GetRelativeRotation().Yaw; - CameraYaw = FMath::FInterpTo(CameraYaw, 0.0f, Delta, 1.0f); - - BackSpringArm->SetRelativeRotation(FRotator(0.0f, CameraYaw, 0.0f)); -} - -void ALuckyrobotsPawn::Steering(const FInputActionValue& Value) -{ - // get the input magnitude for steering - float SteeringValue = Value.Get(); - - // add the input - ChaosVehicleMovement->SetSteeringInput(SteeringValue); -} - -void ALuckyrobotsPawn::Throttle(const FInputActionValue& Value) -{ - // get the input magnitude for the throttle - float ThrottleValue = Value.Get(); - - // add the input - ChaosVehicleMovement->SetThrottleInput(ThrottleValue); -} - -void ALuckyrobotsPawn::Brake(const FInputActionValue& Value) -{ - // get the input magnitude for the brakes - float BreakValue = Value.Get(); - - // add the input - ChaosVehicleMovement->SetBrakeInput(BreakValue); -} - -void ALuckyrobotsPawn::StartBrake(const FInputActionValue& Value) -{ - // call the Blueprint hook for the break lights - BrakeLights(true); -} - -void ALuckyrobotsPawn::StopBrake(const FInputActionValue& Value) -{ - // call the Blueprint hook for the break lights - BrakeLights(false); - - // reset brake input to zero - ChaosVehicleMovement->SetBrakeInput(0.0f); -} - -void ALuckyrobotsPawn::StartHandbrake(const FInputActionValue& Value) -{ - // add the input - ChaosVehicleMovement->SetHandbrakeInput(true); - - // call the Blueprint hook for the break lights - BrakeLights(true); -} - -void ALuckyrobotsPawn::StopHandbrake(const FInputActionValue& Value) -{ - // add the input - ChaosVehicleMovement->SetHandbrakeInput(false); - - // call the Blueprint hook for the break lights - BrakeLights(false); -} - -void ALuckyrobotsPawn::LookAround(const FInputActionValue& Value) -{ - // get the flat angle value for the input - float LookValue = Value.Get(); - - // add the input - BackSpringArm->AddLocalRotation(FRotator(0.0f, LookValue, 0.0f)); -} - -void ALuckyrobotsPawn::ToggleCamera(const FInputActionValue& Value) -{ - // toggle the active camera flag - bFrontCameraActive = !bFrontCameraActive; - - FrontCamera->SetActive(bFrontCameraActive); - BackCamera->SetActive(!bFrontCameraActive); -} - -void ALuckyrobotsPawn::ResetVehicle(const FInputActionValue& Value) -{ - // reset to a location slightly above our current one - FVector ResetLocation = GetActorLocation() + FVector(0.0f, 0.0f, 50.0f); - - // reset to our yaw. Ignore pitch and roll - FRotator ResetRotation = GetActorRotation(); - ResetRotation.Pitch = 0.0f; - ResetRotation.Roll = 0.0f; - - // teleport the actor to the reset spot and reset physics - SetActorTransform(FTransform(ResetRotation, ResetLocation, FVector::OneVector), false, nullptr, ETeleportType::TeleportPhysics); - - GetMesh()->SetPhysicsAngularVelocityInDegrees(FVector::ZeroVector); - GetMesh()->SetPhysicsLinearVelocity(FVector::ZeroVector); - - UE_LOG(LogTemplateVehicle, Error, TEXT("Reset Vehicle")); -} - -#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsPawn.h b/Source/Luckyrobots/LuckyrobotsPawn.h deleted file mode 100644 index d743d50a..00000000 --- a/Source/Luckyrobots/LuckyrobotsPawn.h +++ /dev/null @@ -1,139 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "WheeledVehiclePawn.h" -#include "LuckyrobotsPawn.generated.h" - -class UCameraComponent; -class USpringArmComponent; -class UInputAction; -class UChaosWheeledVehicleMovementComponent; -struct FInputActionValue; - -DECLARE_LOG_CATEGORY_EXTERN(LogTemplateVehicle, Log, All); - -/** - * Vehicle Pawn class - * Handles common functionality for all vehicle types, - * including input handling and camera management. - * - * Specific vehicle configurations are handled in subclasses. - */ -UCLASS(abstract) -class ALuckyrobotsPawn : public AWheeledVehiclePawn -{ - GENERATED_BODY() - - /** Spring Arm for the front camera */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) - USpringArmComponent* FrontSpringArm; - - /** Front Camera component */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) - UCameraComponent* FrontCamera; - - /** Spring Arm for the back camera */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) - USpringArmComponent* BackSpringArm; - - /** Back Camera component */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) - UCameraComponent* BackCamera; - - /** Cast pointer to the Chaos Vehicle movement component */ - TObjectPtr ChaosVehicleMovement; - -protected: - - /** Steering Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) - UInputAction* SteeringAction; - - /** Throttle Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) - UInputAction* ThrottleAction; - - /** Brake Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) - UInputAction* BrakeAction; - - /** Handbrake Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) - UInputAction* HandbrakeAction; - - /** Look Around Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) - UInputAction* LookAroundAction; - - /** Toggle Camera Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) - UInputAction* ToggleCameraAction; - - /** Reset Vehicle Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) - UInputAction* ResetVehicleAction; - - /** Keeps track of which camera is active */ - bool bFrontCameraActive = false; - -public: - ALuckyrobotsPawn(); - - // Begin Pawn interface - - virtual void SetupPlayerInputComponent(UInputComponent* InputComponent) override; - - // End Pawn interface - - // Begin Actor interface - - virtual void Tick(float Delta) override; - - // End Actor interface - -protected: - - /** Handles steering input */ - void Steering(const FInputActionValue& Value); - - /** Handles throttle input */ - void Throttle(const FInputActionValue& Value); - - /** Handles brake input */ - void Brake(const FInputActionValue& Value); - - /** Handles brake start/stop inputs */ - void StartBrake(const FInputActionValue& Value); - void StopBrake(const FInputActionValue& Value); - - /** Handles handbrake start/stop inputs */ - void StartHandbrake(const FInputActionValue& Value); - void StopHandbrake(const FInputActionValue& Value); - - /** Handles look around input */ - void LookAround(const FInputActionValue& Value); - - /** Handles toggle camera input */ - void ToggleCamera(const FInputActionValue& Value); - - /** Handles reset vehicle input */ - void ResetVehicle(const FInputActionValue& Value); - - /** Called when the brake lights are turned on or off */ - UFUNCTION(BlueprintImplementableEvent, Category="Vehicle") - void BrakeLights(bool bBraking); - -public: - /** Returns the front spring arm subobject */ - FORCEINLINE USpringArmComponent* GetFrontSpringArm() const { return FrontSpringArm; } - /** Returns the front camera subobject */ - FORCEINLINE UCameraComponent* GetFollowCamera() const { return FrontCamera; } - /** Returns the back spring arm subobject */ - FORCEINLINE USpringArmComponent* GetBackSpringArm() const { return BackSpringArm; } - /** Returns the back camera subobject */ - FORCEINLINE UCameraComponent* GetBackCamera() const { return BackCamera; } - /** Returns the cast Chaos Vehicle Movement subobject */ - FORCEINLINE const TObjectPtr& GetChaosVehicleMovement() const { return ChaosVehicleMovement; } -}; diff --git a/Source/Luckyrobots/LuckyrobotsPlayerController.cpp b/Source/Luckyrobots/LuckyrobotsPlayerController.cpp deleted file mode 100644 index 256abd27..00000000 --- a/Source/Luckyrobots/LuckyrobotsPlayerController.cpp +++ /dev/null @@ -1,57 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - - -#include "LuckyrobotsPlayerController.h" -#include "LuckyrobotsPawn.h" -#include "LuckyrobotsUI.h" -#include "EnhancedInputSubsystems.h" -#include "ChaosWheeledVehicleMovementComponent.h" - -void ALuckyrobotsPlayerController::BeginPlay() -{ - Super::BeginPlay(); - - // spawn the UI widget and add it to the viewport - VehicleUI = CreateWidget(this, VehicleUIClass); - - check(VehicleUI); - - VehicleUI->AddToViewport(); -} - -void ALuckyrobotsPlayerController::SetupInputComponent() -{ - Super::SetupInputComponent(); - - // get the enhanced input subsystem - if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(GetLocalPlayer())) - { - // add the mapping context so we get controls - Subsystem->AddMappingContext(InputMappingContext, 0); - - // optionally add the steering wheel context - if (bUseSteeringWheelControls && SteeringWheelInputMappingContext) - { - Subsystem->AddMappingContext(SteeringWheelInputMappingContext, 1); - } - } -} - -void ALuckyrobotsPlayerController::Tick(float Delta) -{ - Super::Tick(Delta); - - if (IsValid(VehiclePawn) && IsValid(VehicleUI)) - { - VehicleUI->UpdateSpeed(VehiclePawn->GetChaosVehicleMovement()->GetForwardSpeed()); - VehicleUI->UpdateGear(VehiclePawn->GetChaosVehicleMovement()->GetCurrentGear()); - } -} - -void ALuckyrobotsPlayerController::OnPossess(APawn* InPawn) -{ - Super::OnPossess(InPawn); - - // get a pointer to the controlled pawn - VehiclePawn = CastChecked(InPawn); -} diff --git a/Source/Luckyrobots/LuckyrobotsPlayerController.h b/Source/Luckyrobots/LuckyrobotsPlayerController.h deleted file mode 100644 index 04e65f00..00000000 --- a/Source/Luckyrobots/LuckyrobotsPlayerController.h +++ /dev/null @@ -1,68 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/PlayerController.h" -#include "LuckyrobotsPlayerController.generated.h" - -class UInputMappingContext; -class ALuckyrobotsPawn; -class ULuckyrobotsUI; - -/** - * Vehicle Player Controller class - * Handles input mapping and user interface - */ -UCLASS(abstract) -class LUCKYROBOTS_API ALuckyrobotsPlayerController : public APlayerController -{ - GENERATED_BODY() - -protected: - - /** Input Mapping Context to be used for player input */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) - UInputMappingContext* InputMappingContext; - - /** If true, the optional steering wheel input mapping context will be registered */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) - bool bUseSteeringWheelControls = false; - - /** Optional Input Mapping Context to be used for steering wheel input. - * This is added alongside the default Input Mapping Context and does not block other forms of input. - */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta=(EditCondition="bUseSteeringWheelControls")) - UInputMappingContext* SteeringWheelInputMappingContext; - - /** Pointer to the controlled vehicle pawn */ - TObjectPtr VehiclePawn; - - /** Type of the UI to spawn */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = UI) - TSubclassOf VehicleUIClass; - - /** Pointer to the UI widget */ - TObjectPtr VehicleUI; - - - - // Begin Actor interface -protected: - - virtual void BeginPlay() override; - virtual void SetupInputComponent() override; - -public: - - virtual void Tick(float Delta) override; - - // End Actor interface - - // Begin PlayerController interface -protected: - - virtual void OnPossess(APawn* InPawn) override; - - // End PlayerController interface -}; diff --git a/Source/Luckyrobots/LuckyrobotsSportsCar.cpp b/Source/Luckyrobots/LuckyrobotsSportsCar.cpp deleted file mode 100644 index b4194d3a..00000000 --- a/Source/Luckyrobots/LuckyrobotsSportsCar.cpp +++ /dev/null @@ -1,69 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - - -#include "LuckyrobotsSportsCar.h" -#include "LuckyrobotsSportsWheelFront.h" -#include "LuckyrobotsSportsWheelRear.h" -#include "ChaosWheeledVehicleMovementComponent.h" - -ALuckyrobotsSportsCar::ALuckyrobotsSportsCar() -{ - // Note: for faster iteration times, the vehicle setup can be tweaked in the Blueprint instead - - // Set up the chassis - GetChaosVehicleMovement()->ChassisHeight = 144.0f; - GetChaosVehicleMovement()->DragCoefficient = 0.31f; - - // Set up the wheels - GetChaosVehicleMovement()->bLegacyWheelFrictionPosition = true; - GetChaosVehicleMovement()->WheelSetups.SetNum(4); - - GetChaosVehicleMovement()->WheelSetups[0].WheelClass = ULuckyrobotsSportsWheelFront::StaticClass(); - GetChaosVehicleMovement()->WheelSetups[0].BoneName = FName("Phys_Wheel_FL"); - GetChaosVehicleMovement()->WheelSetups[0].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); - - GetChaosVehicleMovement()->WheelSetups[1].WheelClass = ULuckyrobotsSportsWheelFront::StaticClass(); - GetChaosVehicleMovement()->WheelSetups[1].BoneName = FName("Phys_Wheel_FR"); - GetChaosVehicleMovement()->WheelSetups[1].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); - - GetChaosVehicleMovement()->WheelSetups[2].WheelClass = ULuckyrobotsSportsWheelRear::StaticClass(); - GetChaosVehicleMovement()->WheelSetups[2].BoneName = FName("Phys_Wheel_BL"); - GetChaosVehicleMovement()->WheelSetups[2].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); - - GetChaosVehicleMovement()->WheelSetups[3].WheelClass = ULuckyrobotsSportsWheelRear::StaticClass(); - GetChaosVehicleMovement()->WheelSetups[3].BoneName = FName("Phys_Wheel_BR"); - GetChaosVehicleMovement()->WheelSetups[3].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); - - // Set up the engine - // NOTE: Check the Blueprint asset for the Torque Curve - GetChaosVehicleMovement()->EngineSetup.MaxTorque = 750.0f; - GetChaosVehicleMovement()->EngineSetup.MaxRPM = 7000.0f; - GetChaosVehicleMovement()->EngineSetup.EngineIdleRPM = 900.0f; - GetChaosVehicleMovement()->EngineSetup.EngineBrakeEffect = 0.2f; - GetChaosVehicleMovement()->EngineSetup.EngineRevUpMOI = 5.0f; - GetChaosVehicleMovement()->EngineSetup.EngineRevDownRate = 600.0f; - - // Set up the transmission - GetChaosVehicleMovement()->TransmissionSetup.bUseAutomaticGears = true; - GetChaosVehicleMovement()->TransmissionSetup.bUseAutoReverse = true; - GetChaosVehicleMovement()->TransmissionSetup.FinalRatio = 2.81f; - GetChaosVehicleMovement()->TransmissionSetup.ChangeUpRPM = 6000.0f; - GetChaosVehicleMovement()->TransmissionSetup.ChangeDownRPM = 2000.0f; - GetChaosVehicleMovement()->TransmissionSetup.GearChangeTime = 0.2f; - GetChaosVehicleMovement()->TransmissionSetup.TransmissionEfficiency = 0.9f; - - GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios.SetNum(5); - GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[0] = 4.25f; - GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[1] = 2.52f; - GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[2] = 1.66f; - GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[3] = 1.22f; - GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[4] = 1.0f; - - GetChaosVehicleMovement()->TransmissionSetup.ReverseGearRatios.SetNum(1); - GetChaosVehicleMovement()->TransmissionSetup.ReverseGearRatios[0] = 4.04f; - - // Set up the steering - // NOTE: Check the Blueprint asset for the Steering Curve - GetChaosVehicleMovement()->SteeringSetup.SteeringType = ESteeringType::Ackermann; - GetChaosVehicleMovement()->SteeringSetup.AngleRatio = 0.7f; -} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsSportsCar.h b/Source/Luckyrobots/LuckyrobotsSportsCar.h deleted file mode 100644 index 507cc6b7..00000000 --- a/Source/Luckyrobots/LuckyrobotsSportsCar.h +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "LuckyrobotsPawn.h" -#include "LuckyrobotsSportsCar.generated.h" - -/** - * Sports car wheeled vehicle implementation - */ -UCLASS(abstract) -class LUCKYROBOTS_API ALuckyrobotsSportsCar : public ALuckyrobotsPawn -{ - GENERATED_BODY() - -public: - - ALuckyrobotsSportsCar(); -}; diff --git a/Source/Luckyrobots/LuckyrobotsSportsWheelFront.cpp b/Source/Luckyrobots/LuckyrobotsSportsWheelFront.cpp deleted file mode 100644 index 505f1712..00000000 --- a/Source/Luckyrobots/LuckyrobotsSportsWheelFront.cpp +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - - -#include "LuckyrobotsSportsWheelFront.h" - -ULuckyrobotsSportsWheelFront::ULuckyrobotsSportsWheelFront() -{ - WheelRadius = 39.0f; - WheelWidth = 35.0f; - FrictionForceMultiplier = 3.0f; - - MaxBrakeTorque = 4500.0f; - MaxHandBrakeTorque = 6000.0f; -} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsSportsWheelFront.h b/Source/Luckyrobots/LuckyrobotsSportsWheelFront.h deleted file mode 100644 index c53efc77..00000000 --- a/Source/Luckyrobots/LuckyrobotsSportsWheelFront.h +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "LuckyrobotsWheelFront.h" -#include "LuckyrobotsSportsWheelFront.generated.h" - -/** - * Front wheel definition for Sports Car. - */ -UCLASS() -class LUCKYROBOTS_API ULuckyrobotsSportsWheelFront : public ULuckyrobotsWheelFront -{ - GENERATED_BODY() - -public: - - ULuckyrobotsSportsWheelFront(); -}; diff --git a/Source/Luckyrobots/LuckyrobotsSportsWheelRear.cpp b/Source/Luckyrobots/LuckyrobotsSportsWheelRear.cpp deleted file mode 100644 index e667d02f..00000000 --- a/Source/Luckyrobots/LuckyrobotsSportsWheelRear.cpp +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - - -#include "LuckyrobotsSportsWheelRear.h" - -ULuckyrobotsSportsWheelRear::ULuckyrobotsSportsWheelRear() -{ - WheelRadius = 40.f; - WheelWidth = 40.0f; - FrictionForceMultiplier = 4.0f; - SlipThreshold = 100.0f; - SkidThreshold = 100.0f; - MaxSteerAngle = 0.0f; - MaxHandBrakeTorque = 6000.0f; -} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsSportsWheelRear.h b/Source/Luckyrobots/LuckyrobotsSportsWheelRear.h deleted file mode 100644 index fffea331..00000000 --- a/Source/Luckyrobots/LuckyrobotsSportsWheelRear.h +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "LuckyrobotsWheelRear.h" -#include "LuckyrobotsSportsWheelRear.generated.h" - -/** - * Rear wheel definition for Sports Car. - */ -UCLASS() -class LUCKYROBOTS_API ULuckyrobotsSportsWheelRear : public ULuckyrobotsWheelRear -{ - GENERATED_BODY() - -public: - - ULuckyrobotsSportsWheelRear(); -}; diff --git a/Source/Luckyrobots/LuckyrobotsUI.cpp b/Source/Luckyrobots/LuckyrobotsUI.cpp deleted file mode 100644 index bb17d2c9..00000000 --- a/Source/Luckyrobots/LuckyrobotsUI.cpp +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - - -#include "LuckyrobotsUI.h" - -void ULuckyrobotsUI::UpdateSpeed(float NewSpeed) -{ - // format the speed to KPH or MPH - float FormattedSpeed = FMath::Abs(NewSpeed) * (bIsMPH ? 0.022f : 0.036f); - - // call the Blueprint handler - OnSpeedUpdate(FormattedSpeed); -} - -void ULuckyrobotsUI::UpdateGear(int32 NewGear) -{ - // call the Blueprint handler - OnGearUpdate(NewGear); -} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsUI.h b/Source/Luckyrobots/LuckyrobotsUI.h deleted file mode 100644 index 43bf6605..00000000 --- a/Source/Luckyrobots/LuckyrobotsUI.h +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "Blueprint/UserWidget.h" -#include "LuckyrobotsUI.generated.h" - -/** - * Simple Vehicle HUD class - * Displays the current speed and gear. - * Widget setup is handled in a Blueprint subclass. - */ -UCLASS(abstract) -class LUCKYROBOTS_API ULuckyrobotsUI : public UUserWidget -{ - GENERATED_BODY() - -protected: - - /** Controls the display of speed in Km/h or MPH */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Vehicle) - bool bIsMPH = false; - -public: - - /** Called to update the speed display */ - void UpdateSpeed(float NewSpeed); - - /** Called to update the gear display */ - void UpdateGear(int32 NewGear); - -protected: - - /** Implemented in Blueprint to display the new speed */ - UFUNCTION(BlueprintImplementableEvent, Category = Vehicle) - void OnSpeedUpdate(float NewSpeed); - - /** Implemented in Blueprint to display the new gear */ - UFUNCTION(BlueprintImplementableEvent, Category = Vehicle) - void OnGearUpdate(int32 NewGear); -}; diff --git a/Source/Luckyrobots/LuckyrobotsWheelFront.cpp b/Source/Luckyrobots/LuckyrobotsWheelFront.cpp deleted file mode 100644 index 5dfb79bb..00000000 --- a/Source/Luckyrobots/LuckyrobotsWheelFront.cpp +++ /dev/null @@ -1,11 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "LuckyrobotsWheelFront.h" -#include "UObject/ConstructorHelpers.h" - -ULuckyrobotsWheelFront::ULuckyrobotsWheelFront() -{ - AxleType = EAxleType::Front; - bAffectedBySteering = true; - MaxSteerAngle = 40.f; -} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsWheelFront.h b/Source/Luckyrobots/LuckyrobotsWheelFront.h deleted file mode 100644 index 4ff5cd1b..00000000 --- a/Source/Luckyrobots/LuckyrobotsWheelFront.h +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "ChaosVehicleWheel.h" -#include "LuckyrobotsWheelFront.generated.h" - -/** - * Base front wheel definition. - */ -UCLASS() -class ULuckyrobotsWheelFront : public UChaosVehicleWheel -{ - GENERATED_BODY() - -public: - ULuckyrobotsWheelFront(); -}; \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsWheelRear.cpp b/Source/Luckyrobots/LuckyrobotsWheelRear.cpp deleted file mode 100644 index 334d147a..00000000 --- a/Source/Luckyrobots/LuckyrobotsWheelRear.cpp +++ /dev/null @@ -1,11 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "LuckyrobotsWheelRear.h" -#include "UObject/ConstructorHelpers.h" - -ULuckyrobotsWheelRear::ULuckyrobotsWheelRear() -{ - AxleType = EAxleType::Rear; - bAffectedByHandbrake = true; - bAffectedByEngine = true; -} \ No newline at end of file diff --git a/Source/Luckyrobots/LuckyrobotsWheelRear.h b/Source/Luckyrobots/LuckyrobotsWheelRear.h deleted file mode 100644 index 345b1781..00000000 --- a/Source/Luckyrobots/LuckyrobotsWheelRear.h +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "ChaosVehicleWheel.h" -#include "LuckyrobotsWheelRear.generated.h" - -/** - * Base rear wheel definition. - */ -UCLASS() -class ULuckyrobotsWheelRear : public UChaosVehicleWheel -{ - GENERATED_BODY() - -public: - ULuckyrobotsWheelRear(); -}; diff --git a/Source/LuckyrobotsEditor.Target.cs b/Source/LuckyrobotsEditor.Target.cs index d60c7153..13b1e4b2 100644 --- a/Source/LuckyrobotsEditor.Target.cs +++ b/Source/LuckyrobotsEditor.Target.cs @@ -1,15 +1,15 @@ -// Copyright Epic Games, Inc. All Rights Reserved. +// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class LuckyrobotsEditorTarget : TargetRules { - public LuckyrobotsEditorTarget( TargetInfo Target) : base(Target) + public LuckyrobotsEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; - ExtraModuleNames.Add("Luckyrobots"); + + ExtraModuleNames.AddRange( new string[] { "Luckyrobots" } ); } }