{ "FileVersion": 3, "Version": 1, "VersionName": "2.9.0", "EngineVersion": "5.5", "FriendlyName": "Socket.IO Client", "Description": "Real-time WebSocket networking via Socket.IO protocol usable from blueprints and c++.", "Category": "Networking", "CreatedBy": "Getnamo", "CreatedByURL": "http://getnamo.com", "DocsURL": "https://github.com/getnamo/SocketIOClient-Unreal", "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/slug/socket-io-client", "SupportURL": "https://github.com/getnamo/SocketIOClient-Unreal/issues", "EnabledByDefault": true, "CanContainContent": false, "IsBetaVersion": false, "Installed": false, "Modules": [ { "Name": "SocketIOClient", "Type": "Runtime", "LoadingPhase": "PreDefault", "WhitelistPlatforms": [ "Win64", "Linux", "Mac", "Android", "IOS" ] }, { "Name": "SIOJson", "Type": "Runtime", "LoadingPhase": "PreDefault", "WhitelistPlatforms": [ "Win64", "Linux", "Mac", "Android", "IOS" ] }, { "Name": "SocketIOLib", "Type": "Runtime", "LoadingPhase": "PreDefault", "WhitelistPlatforms": [ "Win64", "Linux", "Mac", "Android", "IOS" ] }, { "Name": "CoreUtility", "Type": "Runtime", "LoadingPhase": "PreDefault", "WhitelistPlatforms": [ "Win64", "Linux", "Mac", "Android", "IOS" ] }, { "Name": "SIOJEditorPlugin", "Type": "Editor", "LoadingPhase": "Default", "WhitelistPlatforms": [ "Win64", "Linux", "Mac" ] } ] }