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// Fill out your copyright notice in the Description page of Project Settings.
#include "SG_CaptureSetting.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "SharedDef.h"
#include "SG_CaptureSetting.generated.h"
/**
*
*/
UCLASS()
class LUCKYROBOTS_API USG_CaptureSetting : public USaveGame
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FCaptureSettingsData CaptureSetting;
};