2025-03-28 12:15:35 +08:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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2025-04-12 11:24:29 +08:00
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public class LuckyWorldV2EditorTarget : TargetRules
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2025-03-28 12:15:35 +08:00
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{
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2025-04-12 11:24:29 +08:00
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public LuckyWorldV2EditorTarget( TargetInfo Target) : base(Target)
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2025-03-28 12:15:35 +08:00
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
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2025-04-12 11:24:29 +08:00
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ExtraModuleNames.Add("LuckyWorldV2");
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2025-03-28 12:15:35 +08:00
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}
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}
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